Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f3
Issue ID
863299
Regression
No
Unity won't save Cache Server Mode on restart if set previously to 'Local'
Unity won't save Cache Server Mode on restart if set previously to 'Local'. Additionally, console will throw out these errors:
Socket: connect failed, error: No connection could be made because the target machine actively refused it. (0)
connect failed
Couldn't connect to Cache Server.
Unable to connect to host localhost:62785.
Note: Port is randomized on each instance.
Reproduction Steps:
1. Open attached project "CacheServerDisable".
2. Open Edit -> Preferences and switch to "Cache Server" tab.
3. Set 'Cache Server Mode' to 'Local'.
4. Restart Unity.
5. Set 'Cache Server Mode' to 'Disabled'.
6. Restart Unity.
7. Observe that 'Cache Server Mode' is still 'Local'.
Reproduced with: 5.5.0f3, 5.5.0p2. 5.6.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The tag adder functionality does not work if a space is entered instead of a name
- Errors thrown in the Console when configuring In-App Purchases package
- Longer Scaler Profile names go out of the"Scaler Profilers" section
- AI Navigation window UI elements overlap when the AI Navigation window is docked and resized
- Editor freezes after some time when using NavMeshQuery::Raycast
Add comment