Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f3
Issue ID
863299
Regression
No
Unity won't save Cache Server Mode on restart if set previously to 'Local'
Unity won't save Cache Server Mode on restart if set previously to 'Local'. Additionally, console will throw out these errors:
Socket: connect failed, error: No connection could be made because the target machine actively refused it. (0)
connect failed
Couldn't connect to Cache Server.
Unable to connect to host localhost:62785.
Note: Port is randomized on each instance.
Reproduction Steps:
1. Open attached project "CacheServerDisable".
2. Open Edit -> Preferences and switch to "Cache Server" tab.
3. Set 'Cache Server Mode' to 'Local'.
4. Restart Unity.
5. Set 'Cache Server Mode' to 'Disabled'.
6. Restart Unity.
7. Observe that 'Cache Server Mode' is still 'Local'.
Reproduced with: 5.5.0f3, 5.5.0p2. 5.6.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Add comment