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Won't Fix
Votes
2
Found in
5.5.0b9
Issue ID
847162
Regression
No
Cache Server is not working in local mode if the path name has spaces in it
STR:
1. Open provided project
2. Open Unity Preferences and switch to "Cache Server" tab
3. Set 'Cache Server Mode' to 'Local'
4. Select a custom cache location so that the path would have whitespaces in it
5. Back in Unity, reimport Assets/Texture_01.png
6. Check the console
Console throws these errors:
Socket: connect failed, error: No connection could be made because the target machine actively refused it. (0)
connect failed
Couldn't connect to Cache Server.
Unable to connect to host localhost:5511.
Workaround:
Download Cache server files as instructed under "How to set up a Cache Server (admin)" in https://docs.unity3d.com/Manual/CacheServer.html
Run the file according to your OS with arguments --path (path provided in Unity preferences) and --port (port shown in console errors)
Reproduced on: 5.5.0b9, 5.5.0b10, 5.6.0a1
Comments (6)
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gamenastics
Nov 07, 2017 21:45
I am on a windows machine, and always had the same connection error. Then i tried to put the Server cachefolder on the root of a drive with a folder name without spaces (i.e. D:\cacheserver). Then the error was gone. In first place i thought it was a coincidence. So second time i put a space between the folder name after restart the error came back, removing the space in the name and restarting resolved the problem for me.
so when i looked to the default cache folder, that is in the usersprofile, that one contains space, i think thats why the error is trown. not sure but for me my workaround works. hope someone find it usefull.
Dill0wn
Oct 11, 2017 14:06
Still busted for me too in 2017.1.1f1
JohnHacker
Oct 09, 2017 18:28
This is not fixed in 5.6.3.f1
HarryCodder
Dec 30, 2016 09:43
Not that it matters but I can confirm this is not fixed in 5.5.0p3 (W10)
SugoiDev
Dec 21, 2016 03:14
Still happening on 5.5.0p2 on Windows 10.
pixelsplit
Dec 10, 2016 11:57
For us this still happens in 5.5f3