Search Issue Tracker
'A tree couldn't be loaded because the prefab is missing' error is throw...
To reproduce:1. Create a new project2. Import attached custom package ("case_1191833.unitypackage")3. Observe Console Expected resul... Read more
Crash on Terrain::OnTerrainChanged when copying TerrainData Asset on OnT...
How to reproduce:1. Open the "OnTerrainChanged.zip" project2. Add new Terrain to the Scene3. Attach "TerrainCopier.cs" script to the... Read more
Inconsistent Terrain Tree rotation when LOD Group is not present in the ...
Reproduction steps:1. Open the attached project named "Case_1149511"2. Select the Terrain gameObject and the Cube1 Tree3. Paint the ... Read more
Instanced Terrain shadows are flickering when no Shadow Cascades and Clo...
How to reproduce:1. Open the attached project named "Case_1257896"2. Open the SampleScene3. Move the Camera around the Scene4. Obser... Read more
Terrain normals produce artifacts when connecting neighboring Terrain us...
How to reproduce:1. Open the attached "1241302 repro"project2. Open the "SampleScene" from the Assets folder3. Enter Play Mode Expec... Read more
Attempting to paint a detail mesh with LOD group that is not supported b...
How to reproduce:1. Open the attached project named "Case_1209026"2. Open the Sample Scene3. Select the Terrain in the Scene and ope... Read more
[URP] [HDRP] Instanced terrain is not visible in Baked Lightmap scene de...
Repro:1) Create new URP (or HDRP) project.2) Add terrain.3) Bake (you can reduce resolution for faster bake times).4) When bake is c... Read more
[Terrain] Input value for all the properties not changing when a mouse i...
On dragging the mouse cursor over the input field of the following properties don't change its value under Mesh Resolution from Terr... Read more
Terrain does not cast Shadows when "Draw Instanced" option is enabled in...
How to reproduce:1. Open the attached project2. Open the Scene labeled "SampleScene"3. Select the "Terrain" GameObject in the Hierar... Read more
Graphical artifacts when rendering Terrain in Shaded Wireframe mode
How to reproduce:1. Open the attached project "Test_Terrain.zip"2. Open the "SampleScene" Scene3. Switch Shading Mode to Shaded Wire... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used