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Skybox lighting is not rendered after creating gameobjects in the new sc...
Steps to repro: 1. Create new project and scene; 2. Add any object to the scene (i.e. 3D Object-Cube); 3. Observe how this object is... Read more
Light.layerShadowCullDistances() has no effect when using Spot and Point...
How to reproduce: 1. Download and open the submitted project 2. Scroll away from the Sphere in the Scene view 3. Scroll towards the ... Read more
[BiRP/URP] Game Object with Cast Shadows type set to Shadows Only flicke...
How to reproduce: 1. Open the user's attached "CommandBuffer.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Mov... Read more
Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering...
Reproduction steps: 1. Open the attached 1309632crash.zip project and MyScene 2. Enter UV Charts mode Expected result: Editor scene... Read more
Color from the 'Ambient Color' Color Picker doesn't match the actual Amb...
How to reproduce 1. Open the attached 'case_1280918.zip' project 2. From the 'Scenes' folder open 'SampleScene' 3. Open the Lighting... Read more
GetShadowCasterBounds method returns true when all shadow casters are ou...
How to reproduce: 1. Open the attached '04 Directional Shadows.zip' project 2. Open 'SampleScene' Scene 3. Zoom out the Scene View ... Read more
Baked Lightmaps preview does not update with respect to Lighting Data As...
When "Lighting Data Asset" is set to none, Baked Lightmaps Preview doesn't disappear, also if LightingData is set into "Lighting Dat... Read more
Lightmap is incorrect in Standalone with all LodGroups except Lod0
How to reproduce: 1. Open attached project "LightmapST.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe the Game view 4. ... Read more
"There are 1 objects in the Scene with overlapping UV's" warning is thro...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Open the Lighting Settings (Window->Rendering->Light... Read more
[mobile] Crash in libsystem_pthread.dylib`pthread_kill$VARIANT$mp + 112 ...
How to reproduce: 1. Open the attached InterleavedShadowCascades.zip project 2. Go to Project window/Assets/Settings and select Uni... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][OpenGL]Soft Shadows contain artifacts when the OpenGL Graphics API is used
- The particle system prewarm flag is ignored when calling the Start function after the Stop function
- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene