Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X
Votes
0
Found in
2018.4
2019.1
2019.2
2019.3
2020.1
2020.2
2020.2.0a18
Issue ID
1263683
Regression
No
Baked Lightmaps preview does not update with respect to Lighting Data Asset when it is set None
When "Lighting Data Asset" is set to none, Baked Lightmaps Preview doesn't disappear, also if LightingData is set into "Lighting Data Asset" Baked Lightmaps preview doesn't appear, refer the attached video.
Note: On entering play mode Baked Lightmaps Preview update according to Lighting Data Asset is set or None
Steps to repro:
1. Create a new project
2. Hierarchy > Create > 3D Object > Terrain
3. Window > Rendering > lighting > Generate Lighting
4. Baked Lightmaps > Lighting Data Asset > None
5. Baked Lightmaps > Lighting Data Asset > LightingData
Actual Result:
Baked Lightmaps Preview is not updating real-time when Lighting Data Asset is set to None
Expected Result:
Baked Lightmaps Preview should be disappeared when Lighting Data Asset is set to None
Occurring on:
2020.2.0a18. 2020.1.0b16, 2019.3.15f1, 2019.2.13f1, 2019.1.11f1, 2018.4.24f1
Environment:
Occurring on Windows 10 & macOS 10.15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment