Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.2.0a6
2019.3.13f1
2020.2
Issue ID
1249139
Regression
Yes
"There are 1 objects in the Scene with overlapping UV's" warning is thrown when baking Lighting with specific model
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Open the Lighting Settings (Window->Rendering->Lighting Settings)
3. In the Lighting Window, clear the baked data (Click on the Generate Lighting button's arrow icon and select it from the dropdown)
4. Click the Generate Lighting button
5. Observe the Console Window
Expected result: There is no warning thrown
Actual result: Overlapping UVs warning is thrown
Reproducible with: 2019.2.0a6, 2019.3.16f1, 2020.1.0b15, 2020.2.0a17
Not reproducible with: 2018.4.24f1
Couldn't test with: 2019.2.0a4 (Cannot convert .blend file to .FBX), 2019.2.0a5 (Cannot resolve TMP Package errors)
Workaround: Downgrade the project to Unity 2018.4.24f1, reset the Packages and upgrade the project to the initial version
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production, please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.