Search Issue Tracker

0
votes
Fixed

[Shader] Editor is fully pink if launched on OpenGL 4.2

Shaders

-

Apr 17, 2019

-

Version/s: 2019.1.0b10, 2019.2.0a6, 2019.3.0a1

To reproduce:Create a new project using `-force-glcore42` Result: Editor launches completely pink Reproduced in 2019.1.0b10, 2019.1.... Read more

0
votes
Fixed

[Android] Compute Shader is not rendered on Android devices

Shaders

-

Mar 02, 2020

-

Version/s: 2017.4, 2019.3.2f1, 2020.2

Steps to reproduce:1. Open the attached project "Case_1224442"2. Build it on Android3. Notice only Red "H" is displayed Expected res... Read more

0
votes
Fixed

[Mac] [URP] Toon shader is not rendered and no errors are shown when it’...

Shaders

-

Nov 29, 2019

-

Version/s: 2018.4, 2019.3, 2019.3.0f1, 2020.1

Steps to reproduce:1. Download and open attached minimal "ToonShader.zip"2. Open "repro" scene Expected result: cube renders whiteAc... Read more

0
votes
Fixed

Additional integer operation is added to a Shader causing performance dr...

Shaders

-

Sep 25, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.2.0f1, 2019.3, 2020.1

Steps to reproduce:1. Open attached project "Case_1186752"2. Navigate to Project -> Assets and select "Cutout Hlsl" shader3. In t... Read more

0
votes
Won't Fix

Shader 'Compiled Code' settings cannot be reset to default after being c...

Shaders

-

Sep 05, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

How to reproduce:1. Create a new Unity project2. Create a new Standard Surface Shader3. Select the Shader and change some of the 'Co... Read more

0
votes
Won't Fix

Shader Default Map textures are not reset when using the 'Reset' button ...

Shaders

-

Sep 05, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

How to reproduce:1. Create a new Unity project2. Create a new Standard Surface Shader3. Set the Albedo Default Map to any texture4. ... Read more

0
votes
Fixed

Shaders who use Clip() have "&" in the output on OpenGL ES 2.0

Shaders

-

Jul 17, 2020

-

Version/s: 2018.4, 2018.4.24f1, 2019.3

How to reproduce:1. Open the attached "Clip GLES2 Bug.zip" project2. Make sure OpenGL 2.0 is the only graphics API in the Player Set... Read more

0
votes
Fixed

Asset importer crashes when importing a shader and Unity freezes if you ...

Shaders

-

Jun 13, 2019

-

Version/s: 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open the project attached by QA;2. Reimport the shader. Expected: Editor does not freeze, the shader is succes... Read more

0
votes
Won't Fix

Parameter for frac() in surface shaders ignores increments inside nested...

Shaders

-

Jun 20, 2019

-

Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached "NestedLoopShader.zip"2. Reimport the SurfTest and SurfTest2 shaders and materials3. Inspect t... Read more

0
votes
Fixed

Custom Shader does not render when its SubShader has a tag "RenderPipeline"

Shaders

-

Dec 09, 2019

-

Version/s: 2019.3.0a10, 2019.3.0f1, 2020.1

How to reproduce:1. Open the project "case_1204237-SubShaderTag"2. Open the Scene "SampleScene"3. Observe the GameObject "Cube" in t... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.