Search Issue Tracker
Fixed
Fixed in 6000.0.63f1, 6000.3.0b10, 6000.4.0a5, 6000.5.0a1
Votes
0
Found in
6000.0.60f1
6000.2.8f1
6000.3.0b6
6000.4.0a2
6000.5.0a1
Issue ID
UUM-122800
Regression
Yes
Public char variables uneditable in Inspector when project setting "Use IMGUI Default Inspector" is enabled
Steps to reproduce:
1. Open the attached “IN-119605” project
2. Select “chars” GameObject in the Hierarchy window
3. Set variable “A” value to “m” inside of “Aaaaa (Script)” Component and press the Enter key
4. Observe the value of “A” variable
Expected result: Variable “A” value was set to “m”
Actual result: Variable “A” value stays blank
Reproducible with: 2023.1.0a20 (be935afddb32), 6000.0.60f1 (f02d6f9f9009), 6000.2.8f1 (e4064264ae96), 6000.3.0b6 (342471dcaf1d), 6000.4.0a2 (417aa67423b3)
Not reproducible with: 2023.1.0a19
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Notes:
- Make sure Project Setting “Use IMGUI Default Inspector” (Edit → Project Settings… → Editor → Inspector) is enabled before reproduction
- Only char type causes this issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
Resolution Note (fix version 6000.5.0a1):
Fixed imgui's charField
Resolution Note (fix version 6000.4.0a5):
Fixed imgui's charField
Resolution Note (fix version 6000.3.0b10):
Fixed imgui's charField
Resolution Note (fix version 6000.0.63f1):
Fixed imgui's charField