Search Issue Tracker
Editor is entirely pink when launched
How to reproduce: 1. Open the user's attached project 2. Observe the Editor Expected result: the Editor is visible Actual result: t... Read more
[OpenGL] [Android] Incorrect depth texture display when rendered on Andr...
Reproduction steps: 1. Open the attached project "ToonWaterShader-master.zip" 2. Make sure the Graphics APIs is set to OpenGLES3 3. ... Read more
Unity crashes when entering "-force-opengl" or "-force-glcore" in the Ad...
How to reproduce: 1. Add attached project "AdvancedProjectSettingsBug.zip" to the Unity Hub 2. Click three dots and select Advanced ... Read more
Linux Editor crashes at GfxDeviceGLES::DrawBuffersBatchMode when loading...
How to reproduce: 1. Open the user attached project (InterRetosProject.zip) 2. In the Project panel go to the "Assets>Scenes" folder... Read more
Build screen is not cleared when changing the aspect ratio on OpenGLCore...
How to reproduce: 1. Open the user's attached project 2. Build and Run the project (File -> Build and Run) 3. In the running Build, ... Read more
[Android][OpenGL] Graphics.CopyTexture throws an error when using Normal...
How to reproduce it: 1. Open the user's attached project "TestCombine.rar" 2. Switch to Android 3. Enter the Play mode 4. Observe t... Read more
Unused constants in the constant buffer are not stripped out when using ...
How to reproduce: 1. Open the user's attached project "UnusedConstants.zip" 2. Open Window>Analysis>Frame Debugger 3. Press "Enable"... Read more
Glitch on a build start when OpenGLCore Graphics API and Intel 64-bit Ar...
Reproduction steps: 1. Open user attached project "New Unity Project (80).zip" 2. Open Build Settings: File -> Build Settings... 3. ... Read more
Reading RWTexture2D in a Compute Shader produces different results when ...
How to reproduce: 1. Open the attached project named "ComputeShaderTest.zip" 2. Open the SampleScene 3. Enter Play Mode 4. Open the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime