Search Issue Tracker
Fixed in 2022.1.X
Votes
8
Found in
2019.4
2019.4.29f1c1
2020.3
2021.1
2021.2
2022.1
Issue ID
1359993
Regression
No
Unused constants in the constant buffer are not stripped out when using OpenGLES3
How to reproduce:
1. Open the user's attached project "UnusedConstants.zip"
2. Open Window>Analysis>Frame Debugger
3. Press "Enable" in the Frame Debugger window
Expected results: Unused constants "unity_SH*" in ShaderProperties>Vectors are stripped out
Actual results: Unused constants "unity_SH*" in ShaderProperties>Vectors are not stripped out
Reproducible with: 2019.4.30f1, 2020.3.17f1, 2021.1.19f1, 2021.2.0b9, 2022.1.0a6
Notes: not reproducible with Direct3D11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a16