Search Issue Tracker
Fixed in 2022.1.X
Votes
8
Found in
2019.4
2019.4.29f1c1
2020.3
2021.1
2021.2
2022.1
Issue ID
1359993
Regression
No
Unused constants in the constant buffer are not stripped out when using OpenGLES3
How to reproduce:
1. Open the user's attached project "UnusedConstants.zip"
2. Open Window>Analysis>Frame Debugger
3. Press "Enable" in the Frame Debugger window
Expected results: Unused constants "unity_SH*" in ShaderProperties>Vectors are stripped out
Actual results: Unused constants "unity_SH*" in ShaderProperties>Vectors are not stripped out
Reproducible with: 2019.4.30f1, 2020.3.17f1, 2021.1.19f1, 2021.2.0b9, 2022.1.0a6
Notes: not reproducible with Direct3D11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a16