Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2019.4.28f1
2020.3
2021.1
2021.2
2022.1
Issue ID
1365807
Regression
No
[Android][OpenGL] Graphics.CopyTexture throws an error when using Normal map texture
How to reproduce it:
1. Open the user's attached project "TestCombine.rar"
2. Switch to Android
3. Enter the Play mode
4. Observe the Console window
Expected result: No errors appear
Actual result: Error appears:
Graphics.CopyTexture can only copy between same texture format groups (OpenGL internal formats: src=32856, blockSize=4 ; dst=37808, blockSize=16)
Reproduces on: 2019.4.30f1, 2020.3.19f1, 2021.1.23f1, 2021.2.0b13, 2022.1.0a10
Notes:
- Not reproducible on macOS
- Only reproducible, when the texture is Normal map
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a15.2209