Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2019.4.20f1
2020.3
2021.1
2021.2
2022.1
Issue ID
1367899
Regression
No
Build screen is not cleared when changing the aspect ratio on OpenGLCore graphics API
How to reproduce:
1. Open the user's attached project
2. Build and Run the project (File -> Build and Run)
3. In the running Build, press L to change the aspect ratio
Expected result: black bars fill the borders of the screen upon changing the aspect ratio
Actual result: the screen is not cleared upon changing the aspect ratio, previously rendered image is flickering at the borders instead of black bars
Reproducible with: 2019.4.31f1, 2020.3.20f1, 2021.1.24f1, 2021.2.0b14, 2022.1.0a11
Notes: issue reproduces with OpenGLCore Graphics API on Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a14