Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2019.4.20f1
2020.3
2021.1
2021.2
2022.1
Issue ID
1367899
Regression
No
Build screen is not cleared when changing the aspect ratio on OpenGLCore graphics API
How to reproduce:
1. Open the user's attached project
2. Build and Run the project (File -> Build and Run)
3. In the running Build, press L to change the aspect ratio
Expected result: black bars fill the borders of the screen upon changing the aspect ratio
Actual result: the screen is not cleared upon changing the aspect ratio, previously rendered image is flickering at the borders instead of black bars
Reproducible with: 2019.4.31f1, 2020.3.20f1, 2021.1.24f1, 2021.2.0b14, 2022.1.0a11
Notes: issue reproduces with OpenGLCore Graphics API on Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a14