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Low performance on some Android devices when using Universal Render Pipe...
Steps to reproduce: 1. Open and build User-supplied project 2. Notice the fps counter when in-game Expected: FPS is relatively stab... Read more
[Mesh] Crash in Mesh.SetSubMeshImpl
MeshDataBindings::SetSubMeshImpl -> UpdateSharedDataSubMeshVertexRange GetVertexBufferRange(::GetSubMeshBuffer32(submesh, &data), s... Read more
Memory is not deallocated immediately after Texture2D object was deleted
Reproduction steps: 1. Open the attached case "case_1217907" 2. Click on the "Test" > "Texture Memory Test" in the menu bar 3. Open ... Read more
QualitySettings.streamingMipmapsRenderersPerFrame is read only in a buil...
Reproduction steps: 1. Download and open the user-submitted project 2. Build on any platform Expected result: Build is successful A... Read more
IndirectArgs do not bind properly when using DX12
Steps to reproduce: 1. Open user-supplied project 2. Run the Scene with DX11 - no cubes are rendered 3. Run the Scene with DX12 Exp... Read more
Crash on VFXTextureGenerator::ComputeSignalCurve or Gradient::EvaluateHD...
Reproduction steps: 1. Open the attached project ("1220947.zip") 2. Open "CrashScene" Scene Reproducible with: 2019.2.0a7 (VFX 4.3.... Read more
SkinnedMeshRenderer not receiving shadows in Game View if it's the only ...
Reproduction steps: 1. Open the user's attached project "New Unity Project.zip" 2. In the Hierarchy window disable the "Cube" GameOb... Read more
Graphics.DrawMeshInstancedIndirect stops drawing when Editor looses focus
Reproduction steps: 1. Open attached project "1210757_DrawMeshInstancedIndirect" and scene in oi_PCE/Scenes/PCE_Renderer_RayMarching... Read more
2019.3: Graphics.CopyTexture does not work with Texture3D
Reproduction steps: 1. Open project in "MyRepro.zip" 2. Script in the "Editor" folder creates a Texture3D using 2D Textures in "Text... Read more
GetBlendShapeIndex returns -1 when Blend Shape delta vector array values...
Reproduction steps: 1. Open user's attached project "Blend Shape bug" and "SampleScene" 2. Enter Play Mode Expected result: GetBlen... Read more
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