Search Issue Tracker

2
votes
Fixed

Low performance on some Android devices when using Universal Render Pipe...

Graphics - General

-

Mar 31, 2020

-

Version/s: 2019.2, 2019.2.17f1

Steps to reproduce: 1. Open and build User-supplied project 2. Notice the fps counter when in-game Expected: FPS is relatively stab... Read more

0
votes
Not Reproducible

[Mesh] Crash in Mesh.SetSubMeshImpl

Graphics - General

-

May 07, 2020

-

Version/s: 2019.2

MeshDataBindings::SetSubMeshImpl -> UpdateSharedDataSubMeshVertexRange GetVertexBufferRange(::GetSubMeshBuffer32(submesh, &data), s... Read more

1
votes
By Design

Memory is not deallocated immediately after Texture2D object was deleted

Graphics - General

-

Feb 07, 2020

-

Version/s: 2018.1.0a1, 2019.2.19f1, 2019.3, 2020.2

Reproduction steps: 1. Open the attached case "case_1217907" 2. Click on the "Test" > "Texture Memory Test" in the menu bar 3. Open ... Read more

0
votes
Fixed

QualitySettings.streamingMipmapsRenderersPerFrame is read only in a buil...

Graphics - General

-

Feb 24, 2020

-

Version/s: 2018.4, 2019.2.21f1, 2020.2

Reproduction steps: 1. Download and open the user-submitted project 2. Build on any platform Expected result: Build is successful A... Read more

0
votes
Fixed

IndirectArgs do not bind properly when using DX12

Graphics - General

-

Feb 21, 2020

-

Version/s: 2019.2, 2019.3, 2019.3.2f1, 2020.1

Steps to reproduce: 1. Open user-supplied project 2. Run the Scene with DX11 - no cubes are rendered 3. Run the Scene with DX12 Exp... Read more

0
votes
Fixed

Crash on VFXTextureGenerator::ComputeSignalCurve or Gradient::EvaluateHD...

Graphics - General

-

Feb 18, 2020

-

Version/s: 2019.2.0a7, 2019.3, 2019.3.0f6

Reproduction steps: 1. Open the attached project ("1220947.zip") 2. Open "CrashScene" Scene Reproducible with: 2019.2.0a7 (VFX 4.3.... Read more

0
votes
Fixed

SkinnedMeshRenderer not receiving shadows in Game View if it's the only ...

Graphics - General

-

Feb 11, 2020

-

Version/s: 2017.4, 2019.2.18f1, 2019.3, 2020.1

Reproduction steps: 1. Open the user's attached project "New Unity Project.zip" 2. In the Hierarchy window disable the "Cube" GameOb... Read more

0
votes
Fixed

Graphics.DrawMeshInstancedIndirect stops drawing when Editor looses focus

Graphics - General

-

Jan 11, 2020

-

Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

Reproduction steps: 1. Open attached project "1210757_DrawMeshInstancedIndirect" and scene in oi_PCE/Scenes/PCE_Renderer_RayMarching... Read more

0
votes
Fixed

2019.3: Graphics.CopyTexture does not work with Texture3D

Graphics - General

-

Jan 02, 2020

-

Version/s: 2019.2, 2019.3.0f4, 2020.1

Reproduction steps: 1. Open project in "MyRepro.zip" 2. Script in the "Editor" folder creates a Texture3D using 2D Textures in "Text... Read more

0
votes
Fixed

GetBlendShapeIndex returns -1 when Blend Shape delta vector array values...

Graphics - General

-

Jan 24, 2020

-

Version/s: 2018.4.4f1, 2018.4.15f1, 2019.2

Reproduction steps: 1. Open user's attached project "Blend Shape bug" and "SampleScene" 2. Enter Play Mode Expected result: GetBlen... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.