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Number of entries in the Frame Debugger gets changed when they are selec...
How to reproduce:1. Open attached project(link in the oc)2. Go to Scene View3. Commands>Scenes>Toggle Scene Buttons4. Press Lo... Read more
[Frame Debugger] Frame data is not displayed when navigating through dra...
How to reproduce:1. Create a new project2. Go to File > Build Settings and Switch Platform to iOS3. Tick Development Build checkb... Read more
[FrameDebugger] Texture icon not displaying when Frame Debugging Player
Reproduction steps:1. Open user attached project2. Build and Run the game3. Attach the Frame Debugger to the Player4. Select Camera.... Read more
Incorrect triangle counts reported to FrameStats when using DrawProcedural
Reproduction steps:1. Open the attached project ("Case_1325272_2021.2.zip")2. Turn on the Statistics window: Game window > Stats3... Read more
[Frame Debugger] Frame event data doesn't update after clicking on frame...
Reproduction steps:1. Open user's project "framedebuggerbug.zip"2. In the top toolbar select File/Build Settings...3. Make sure Deve... Read more
FrameDebugger has no texture preview except Texture2D
Steps:1. Open attached ReproSkinnedMesh.zip2. Open Repro scene3. Open FrameDebugger, enable it4. Render.OpaqueGeometry > RenderFo... Read more
[FrameDebugger] shows the wrong texture
How to reproduce:1. Open project "TEST 2.zip"2. Open the FALCON_INTER scene3. Open the frame debugger4. Observe the unity_Lightmap t... Read more
[Android] The object drawn with RenderLoopNewBatcher.Draw isn't captured...
Reproduction steps:1. Open The attached project "New Unity Project.zip"2. Open the Scene "test"3. Build and Run4. Run installed app.... Read more
[FrameDebugger] VFX compute events flickers
Steps:1. Create a HDRP template project2. Open SampleScene3. Enable FrameDebugger4. Select the VFX events and they flickers Reproduc... Read more
Frame Debugger shows different number of Draw Calls when compared to one...
Reproduction steps:1. Open the attached project "1127156.zip" and load Scene "SampleScene"2. Open the Frame Debugger window (Window ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance degrades when Vsync is enabled on computers with Radeon GPUs and monitors with refresh rates above 60Hz
- Serialized UnityEvent data is lost when array elements are reordered and applied to prefab via "Modified Component" menu
- Crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks
- NullReferenceException is thrown in BuilderAssetModificationProcessor.IsUxml() when null string is passed as the assetPath parameter
- IAP Catalog ID and Type fields get inverted when the IAP Catalog window is docked and resized