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13
votes
Duplicate

Project failing to Build with Baked Lighting across multiple Additive Sc...

Deployment Management

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Dec 22, 2017

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Version/s: 2017.2.0p3

To reproduce: 1. Download attached project "LightingDataAssetBugRepro.zip" and open in Unity2. Open "23_LightingRepro" scene3. Build... Read more

14
votes
Fixed

Can not use underscores in the Bundle Identifier(Package Name) field in ...

Deployment Management

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May 21, 2019

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Version/s: 2019.2.0a11, 2019.3.0a1, 2019.3.0a2

How to reproduce:1. Open the attached "NoUnderscore.zip" Project2. Open File > Build Settings > Player Settings > Player &g... Read more

37
votes
Fixed

Running Unity in batchmode gives a result file with the wrong test type

Deployment Management

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Mar 22, 2017

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Version/s: 5.6.0f1

Repro Steps: 1. Open command prompt2. Write this command: "{UNITY_PATH}\Editor\Unity.exe" -batchmode -runEditorTests -projectPath "{... Read more

15
votes
Fixed

Unity reports incorrect Textures size in the editor.log after building o...

Deployment Management

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Feb 27, 2017

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Version/s: 5.5.2f1

To reproduce: 1.Download and open attached project.2.Select texture "texture" and notice that it's size is 1.3 Mb.3.Go to File->B... Read more

15
votes
Fixed

Crash in GenerateCombinedDynamicVisibleListJob

Deployment Management

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Feb 19, 2017

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Version/s: 5.5.1f1

To reproduce:1) Open attached project2) Either Build and Run or Open "level01" scene and play it3) Wait It will eventually crash. Th... Read more

20
votes
By Design

[Player] Missed texture and shader on mesh generated from terrain asset ...

Deployment Management

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Oct 05, 2016

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Version/s: 5.5.0b7

Steps to repro: 1. Open Unity;2. Open attached project ('Terrain to Mesh' package from A$);3. In the Project folder go to Assets -&g... Read more

19
votes
Fixed

Icon quality decreases after building

Deployment Management

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Jun 20, 2016

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Version/s: 5.4.0b22

Steps to reproduce:1) Open the project attached by me (iconTest.zip).2) Build the project for any platform (Standalone, Android, iOS... Read more

91
votes
Fixed

[Building] Windows standalone not buildable when sharedassets file is la...

Deployment Management

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Nov 27, 2014

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Version/s:

Steps to reproduce: open the project project contains lots of graphical elements (project takes up 4gb when imported) wait for impor... Read more

29
votes
Fixed

GetHashCode() returns 0 for destroyed GameObjects and MonoBehaviours in ...

Deployment Management

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Aug 31, 2015

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Version/s: 5.1.2f1

To reproduce:1. Open the attached project.2. Open the DictionaryTests.unity scene.3. Press Play in the Editor.4. Observe the console... Read more

31
votes
Won't Fix

Regression: Nvidia ShadowPlay does not record gameplay on 4.5.x

Deployment Management

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Oct 20, 2014

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Version/s: 4.5.5p1

To reproduce this bug: 1. Download NVIDIA GeForce Experience from: http://www.geforce.com/geforce-experience/download2. Open GeForce... Read more

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