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Fixed in 2017.3.0f3
Votes
37
Found in
5.6.0f1
Issue ID
893804
Regression
No
Running Unity in batchmode gives a result file with the wrong test type
Repro Steps:
1. Open command prompt
2. Write this command: "{UNITY_PATH}\Editor\Unity.exe" -batchmode -runEditorTests -projectPath "{PROJECT_PATH}" -editorTestsResultFile "{PROJECT_PATH}\results.xml"
3. Open the "results.xml" file
4. See that the "type" is equal to "TestSuite" and not to "TestRun"
Expected: The "results.xml" file to show that the "type" is equal to "TestRun"
Actual: The "results.xml" file to show that the "type" is equal to "TestSuite"
Fixed in: 2017.3.0a4
Reproduced on: 5.6.0f1,
Can't reproduce on: 5.5.2f1: just doesn't create the "results.xml" file, 5.4.0f3: Aborts batch-mode due to failure. "An exception was thrown when running unit tests"
The user also attached the "results.xml' file.
Comments (8)
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ELihaib
Nov 03, 2017 17:07
Also on 2017.2
fltech
Sep 08, 2017 07:30
Duplicated with https://issuetracker.unity3d.com/issues/the-xml-report-generated-by-the-editor-tests-runner-is-missing-the-required-test-run-root-element
It gives explanation about missing <test-run> root element.
fltech
Sep 08, 2017 07:28
I reproduce this issue in version 2017.1.0f3.
jkrumow
Jul 11, 2017 12:46
I can still reproduce this error in version 5.6.2f1.
As mentioned above, it is currently not possible to properly publish the xml-reports on a Continuous Integration System.
c9iner
Jun 10, 2017 19:04
We also have this issue and cannot parse the xml automatically, which makes Unit test reporting impossible.
at-at
May 10, 2017 11:21
Specifically, the issue is that any reports produced now are malformed XML that doesn't follow either the NUnit3 or NUnit2 format specifications. This means that we cannot parse them automatically to actually *use* the results for anything meaningful.
at-at
May 10, 2017 11:18
We have this issue too, running unity on Mac OS X 10.11.6 and triggering batchmode tests through Jenkins over SSH.
Coupled with issue 892798 (inexplicably closed as by design?), these prevent any automated testing, which unfortunately means 5.6.0 is off limits for a lot of studios doing anything beyond indie/hobbyist projects, including us.