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[Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAsse...
AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 Platform Affected - MacOS To observe the issue... Read more
[Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs...
The AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets test is significantly slower than 18.4. Platform Affected - MacOS ... Read more
Assetbundle is not loaded correctly when they reference a script in cust...
Steps to reproduce: 1. Open "Fogbuzz issue 1143071" from Own Cloud link 2. Navigate to the buildWithoutDLL folder and open "Beweegvl... Read more
[macOS] Editor crashes when trying to build Asset bundles in InitializeO...
Reproduction steps: 1. Open the project 2. Observe the editor crash 3. If it does not crash, observe the console after the load 4. (... Read more
Normal Map is malformed when loading GameObject and Material from separa...
How to reproduce: 1. Download the attached "1268327.zip" project from the Google Drive link 2. Open the project 3. From the "Scenes"... Read more
SpriteAtlas is not loaded when reloading the Scene and using an AssetBundle
How to reproduce: 1. Open the attached project's Scene labeled "Main" 2. Enter the Play Mode 3. Click the "Restart" button to reload... Read more
[Asset Bundles] AssetBundle with a Sprite Atlas Variant has a dependency...
Repro steps: 1. Open attached project 2. Main Menu -> Android -> Build Bundles 3. Go to Project folder -> Asset Bundles Actual: The... Read more
AssetBundle.Contains does not find assets when bundles are built using C...
Reproduction steps: 1. Open the attached project ("case_1253270-ContainsBug.zip") 2. Build asset bundles (Build > AssetBundles: Stan... Read more
Loading a scene with addressable in Player loads null prefab
Reproduction steps: 1. Open attached "PrefabLoadBug.zip" 2. Clean the addressables (windows/asset management/addressable/group, menu... Read more
[AssetBundles] The editor can create AssetBundles that are too large for...
Reproduction steps: 1. Open attached project ("FourGigResources.zip") 2. Create AssetBundle (Top menu->Bug->Create many files, gener... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset