Search Issue Tracker
By Design
Votes
14
Found in
2017.4.0f1
2018.3.0a1
2018.3.11f1
2019.1.0a1
2019.2.0a2
2019.3.0a1
Issue ID
1143071
Regression
No
Assetbundle is not loaded correctly when they reference a script in custom DLL which contains [System.Serializable] in the build
Steps to reproduce:
1. Open "Fogbuzz issue 1143071" from Own Cloud link
2. Navigate to the buildWithoutDLL folder and open "Beweegvloer" build
-- Notice that ps.Paths[0].Tiles == null
Expected results: DLL files with Serializable class are red in when the project is built
Actual results: DLL files with Serializable class are not red when the project is built
Reproducible with: 2017.4.29f1, 2018.4.2f1, 2019.1.7f1, 2019.2.0b6, 2019.3.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GetCurrentAnimatorClipInfoCount() and GetNextAnimatorClipInfoCount() return 0 when animator is in transition
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
Resolution Note (2020.2.X):
Unfortunately we currently do not support serializable objects (also ScriptableObjects, MonoBehaviours, etc.) from assemblies loaded using Assembly.Load.
It is on our to-do list for the future, though!