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0
votes
Won't Fix

Player for Meta Quest crashes at "(vk::ScratchBuffer::ReserveImpl(unsign...

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Jul 28, 2025

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Version/s: 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3, 6000.4.0a1

Reproduction steps: 1. Open the attached project “ReproProject“2. Switch to the Android platform if it is not already set to that3. ... Read more

0
votes
By Design

"Save Preset" window opens on a cursor placement

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Aug 18, 2025

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Version/s: 6000.3.0a5

How to reproduce:1. Create a new Unity project2. Right-click in the Unity toolbar -> Presets -> Save Preset3. Observe the open... Read more

0
votes
Fixed

[Video] Buffer overflow warning when we change playback speed of video p...

Video

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Apr 12, 2018

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Version/s: 2018.2.0a7, 2018.2.0a8

To reproduce:1. Open the QA's attached project2. Load the WebM file in the Video Player3. Go to Playmode4. Increase the Playback Spe... Read more

0
votes
Fixed

UnityDistanceBasedTess() crashes Unity editor without stack trace when u...

Shaders

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Nov 24, 2017

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Version/s: 2017.1.0a1, 2017.3.0b6

How to reproduce:1. Open Unity2. Load tester-submitted project(TesselationTest.zip)3. Open '1.unity' scene4. Select 'New Material' i... Read more

0
votes
By Design

Burger buttons in the Behavior Graph’s Inspector window are not consiste...

Package: Unity Behavior

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Oct 30, 2025

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Version/s: 1.0.13

Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Behavior package (com.unity.behavior) Cre... Read more

1
votes
Fixed

Sprite is removed from Objects for Packing list of Sprite Atlas when usi...

2D

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Jul 08, 2020

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Version/s: 2018.4, 2019.4.2f1, 2020.2

How to reproduce:1. Open the attached project "1261537.zip"2. In Project window select "Test" Sprite Atlas3. In Inspector window add... Read more

0
votes
Third Party Issue

Shader bundle CRC numbers are not identical (non-deterministic) when bui...

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Aug 07, 2025

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Version/s: 6000.0.55f1, 6000.2.4f1, 6000.3.0b1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the “Gcb.zip“ project (have IL2CPP installed on the Editor)2. In the menu, press Tools → “Build TMP SDF Sha... Read more

0
votes
Fixed

[GPU PLM] Neverending bake when progressive updates are on (available vs...

Progressive Lightmapper

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Nov 19, 2019

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Version/s: 2020.1.0a9, 2020.1.0a14

Kuba:Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono... Read more

1
votes
Fixed

Additional memory allocated when removing WorkRequest in UnitySynchroniz...

Scripting

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Sep 09, 2020

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Version/s: 2019.4, 2019.4.5f1, 2021.1

How to reproduce:1. Open the included project "AsyncTest_Repro.zip"2. In Build Settings enable: Development Build, Autoconnect Profi... Read more

1
votes
Fixed

Mesh particle system prevents batching when using it with Default-Partic...

Shuriken

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May 17, 2017

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Version/s: 5.6.1f1

Reproduction steps:1. Play the attached scene(20170517_bugreport_mesh_particle_prevent_batching.unitypackage).2. Check current statu... Read more

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