Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
6000.0.55f1
6000.2.4f1
6000.3.0b1
6000.4.0a1
Issue ID
UUM-114064
Regression
Yes
Shader bundle CRC numbers are not identical (non-deterministic) when building after deleting the Library folder
How to reproduce:
1. Open the “Gcb.zip“ project (have IL2CPP installed on the Editor)
2. In the menu, press Tools → “Build TMP SDF Shader Bundle (Windows)“
3. Observe the number in the info log in the Console (note it down)
4. Close the project
5. Delete the Library folder
6. Repeat steps 1-3
Expected result: The numbers match
Actual result: The numbers differ
Reproducible in: 1.22.5, 2.4.1 (2023.2.0a23, 6000.0.55f1, 6000.2.0f1, 6000.3.0a4)
Not reproducible in: 1.22.5 (2023.1.0a26)
Could not test in: 2023.1.0a1, 2023.1.0a11 (Unsolvable Test Framework package errors)
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- Building without deleting the Library folder will result in the numbers matching
- The regression happened between Editor versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment