Search Issue Tracker

Third Party Issue

Votes

0

Found in

6000.0.55f1

6000.2.4f1

6000.3.0b1

6000.4.0a1

6000.5.0a1

Issue ID

UUM-114064

Regression

Yes

Shader bundle CRC numbers are not identical (non-deterministic) when building after deleting the Library folder

-

How to reproduce:
1. Open the “Gcb.zip“ project (have IL2CPP installed on the Editor)
2. In the menu, press Tools → “Build TMP SDF Shader Bundle (Windows)“
3. Observe the number in the info log in the Console (note it down)
4. Close the project
5. Delete the Library folder
6. Repeat steps 1-3

Expected result: The numbers match
Actual result: The numbers differ

Reproducible in: 1.22.5, 2.4.1 (2023.2.0a23, 6000.0.55f1, 6000.2.0f1, 6000.3.0a4)
Not reproducible in: 1.22.5 (2023.1.0a26)
Could not test in: 2023.1.0a1, 2023.1.0a11 (Unsolvable Test Framework package errors)

Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested

Notes:
- Building without deleting the Library folder will result in the numbers matching
- The regression happened between Editor versions

  1. Resolution Note:

    The issue comes from the output of the DX11 compiler being non-deterministic when it keeps the debug information.
    The shader that's causing the CRCs to mismatch has a `#pragma enable_d3d11_debug_symbols` in it. Removing this line fixes the issue.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.