Search Issue Tracker
By Design
Votes
0
Found in
6000.3.0a5
Issue ID
UUM-114467
Regression
No
"Save Preset" window opens on a cursor placement
How to reproduce:
1. Create a new Unity project
2. Right-click in the Unity toolbar -> Presets -> Save Preset
3. Observe the opened window
Expected results: The window opens near the toolbar or at the center of the screen
Actual results: The window opens on the cursor placement
Reproducible with: 6000.3.0a5
Can't test with: 6000.3.56f1, 6000.1.16f1, 6000.2.2f1
Reproducible on: macOS Sequoia 15.5 (M1)
Not reproducible on: No other environment tested
Note: It would be nice to have a consistent placement of the window instead of the dependency on a cursor, because there is a small delay between the click and window opening - during this time, the cursor can be moved, for example, to the second screen
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note:
The current behavior is the same when saving layouts (historical behavior) and than saving overlays presets.
The toolbar behavior when saving presets is the same and should remain this way. The idea is to reduce the mouse motion when entering the preset name as well as popping the field just under the position where the user is currently looking at to avoid the search of the window as well.
Closing this ticket As Design.
However, I opened a follow-up task in my team's jira in order to discuss that global point with the Editor Consistency team that focus on these type of UX.