Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.1.0a9
2020.1.0a14
Issue ID
1199574
Regression
Yes
[GPU PLM] Neverending bake when progressive updates are on (available vs total memory)
Kuba:
Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono.unity3d.com/unity/unity/pull-request/91177/_/graphics/gi/radeonrays/openclfreememory#comment-831463
[GPU PLM] Neverending bake in ArchViz project when Progressive Updates is on
Steps to repro:
1. Open the attached project and 'AVP6_Desktop' scene;
2. In the Lighting window enable the 'Progressive Updates' checkbox;
3. In the Lighting window press 'Generate Lighting' button.
Actual result:
Baking is stuck and never finishes. The ETA is jumping up and down constantly.
Expected result:
Baking completes successfully.
Notes:
- Reproducible in 2020.1.0a14;
- Not reproducible with 2019.3.0f4;
- Reproducible on Windows with NVIDIA GeForce RTX 2080;
- Reproducible only for the GPU Lightmapper.
- The issue seems to be introduced with the Progressive Updates feature for the GPU Lightmapper.
- Not reproducible when progressive updates are disabled.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SearchExpression strips quotes
- dSYM file is not created during macOS standalone build
- Project Settings panels disappear and do not repaint when entering Play Mode without reloading Domain
- Screen Space Decals ignore Rendering Layer Mask when using OpenGL Graphics API
- Crash on scripting_method_invoke when the Player is build before entering the Play mode in the Editor
dgoodman-icf
Aug 19, 2020 16:20
Found in 2020.1.2f1