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[Android][LWRP] "Final Blit Pass" is called throughout Play mode
Reproduction steps: 1. Open "FinalBlitPassPerformance.zip" project2. "Build & Run" for Android with "Development Build" and "Aut... Read more
InputActionReference's reading resets when InputActionMap has an action ...
How to reproduce:1. Open the attached project "TestInputActionReference.zip"2. Open Assets/Scenes/SampleScene.unity3. Build And Run ... Read more
[TMP] textInfo.wordCount value is higher for words with Arabic diacritics
How to reproduce:1. Open tester-attached project (case_1179861-TextMeshProBug)2. Enter Play Mode3. Click the Button to display the w... Read more
Emission property in material can’t be changed when using script if the ...
How to reproduce:1. Open the user’s attached “setEmission.zip” project2. Enter Play Mode3. Press the “Spacebar” button4. Observe the... Read more
Texture2D.PackTextures causes mips 7-9 to turn pink/white when packed te...
How to reproduce:1. Open the “MipsBug.zip“ project2. Open the “SampleScene“3. Change the Platform to Android4. Enter Play Mode5. Sel... Read more
[Shader Graph] Node input value links have rendering artifacts when movi...
To reproduce:1. Create a new URP or HDRP project2. Create a Shader Graph3. Add a "Add" node4. Observe the input field links5. Start ... Read more
[Physics] Having the static flag on a game object and a rigid body yield...
Repro steps:- download attached project- Open the sample scene- Press play. Notice that the sphere drops- Open the _RealtimeGI scene... Read more
[Android] Performance is worse in 5.5 and newer versions than 5.4 becaus...
Reproduction steps:1. Open the attached project;2. Build the scene "main" on Android platform with enabled Development Build option;... Read more
"Global event received: domain-reload" written out as warning to editor ...
This gets printed to the warning log on every domain reload: Global event received: domain-reload (Filename: C:/Projects/unity/Edito... Read more
AssetBundle.name is empty when asset bundle loaded through WWW
To reproduce:1. Open attached project2. Go Assets -> Build AssetBundles3. Open "test" scene4. Play the scene Actual behavior: not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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