Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.1.0f3
Issue ID
973393
Regression
No
RectTrasform's bounding box does not update when rotating UI elements
To reproduce:
1. Open user's project
2. In Hierarchy window, find Image game object with RectMask2D
3. Press T to check RectTransform's bounding box
4. Rotate the object, press T to check bounding box again
Expected: RectTransform stays a bounding box no matter how object's transform is changed
Actual: RectTransform does not change it's bounds
Reproduced in: 5.5.5p2, 5.6.4p3, 2017.1.2p3, 2017.2.0p4, 2017.3.0b11, 2018.1.0a6
Not Reproduced in 2018.3.0a1
Note: this potentially causes an issue with RectMask2D (as visible in .gif attached)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Screen position out of view frustum...” errors are thrown when zooming out in the Scene view after creating UI GameObject
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
Add comment