Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.1.0f3
Issue ID
973393
Regression
No
RectTrasform's bounding box does not update when rotating UI elements
To reproduce:
1. Open user's project
2. In Hierarchy window, find Image game object with RectMask2D
3. Press T to check RectTransform's bounding box
4. Rotate the object, press T to check bounding box again
Expected: RectTransform stays a bounding box no matter how object's transform is changed
Actual: RectTransform does not change it's bounds
Reproduced in: 5.5.5p2, 5.6.4p3, 2017.1.2p3, 2017.2.0p4, 2017.3.0b11, 2018.1.0a6
Not Reproduced in 2018.3.0a1
Note: this potentially causes an issue with RectMask2D (as visible in .gif attached)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Add comment