Search Issue Tracker
Motion Vectors bleed through any Geometry when using URP Temporal Anti-A...
How to reproduce: 1. Open the “MotionVectorArtefacts.zip” project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Observe th... Read more
The project hangs on Completing Domain when loading a project
How to reproduce: 1. Open the "IN-32446_SourceGenBugRepro" project 2. If prompted with Package Manager Errors, select "continue" 3. ... Read more
[XR][Oculus GO][Oculus Quest] Using GrabPass results incorrect shader re...
To reproduce: 1. Open attached project "TestSinglePass.zip" 2. Build and run for Oculus Quest 3. Observe results via device Result:... Read more
Crash with __cxa_deleted_virtual when using a command buffer
Reproduction steps: 1. Open the user's attached project 2. Right-click in the Scene Hierarchy, select "Effects -> Water System" 3... Read more
Editor runs out of memory and crashes when building Addressables [Sprite...
How to reproduce: 1. Open the attached project (5GB zip file, it takes ~4 hours to build the Library and load!) 2. Go to Window > ... Read more
Game Center Achievements Not Reported
Full information about this bug and a workaround can be found on the forum post here: http://forum.unity3d.com/threads/problem-with-... Read more
RaycastHit returns the wrong triangle index in Unity 5
Steps to reproduce: 1. Open attached project's "TriangleBug" scene with 4.6 version of Unity. 2. Enter play mode. (have both scene a... Read more
Crash in ImageFilters::Blit when Calling Graphics.Blit(destination, null)
To reproduce: 1. Open attached project; 2. Open "shaderTest" scene; 3. Add "CameraShaderBehaviour" script to main camera; 4. Toggle ... Read more
Assertions spam the Console when minimizing the Editor Window
On 2020.1, if you start a new project you will get spammed with a lot of errors and assertions. Every time the user would minimize t... Read more
Values of duplicated Prefab instance in the Hierarchy resets to the orig...
How to reproduce: 1. Open the “AnimationPreviewTest” project 2. Open the “SampleScene” 3. Move the “Cube” prefab from the Assets ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Ghost collisions occur in a Physics mesh when entering the Play mode
- TMP text with Auto Size overflows when using the WD% property
- Light Explorer does not update Isolated Selection when new Light selected in Scene
- "Reference for Rendering" opens a documentation focused in the "Shadows"
- [Android] SystemInfo.processorFrequency displays an incorrect value when called during mobile Runtime