Search Issue Tracker
Not Reproducible
Votes
31
Found in
5.0.1f1
Issue ID
689763
Regression
Yes
Game Center Achievements Not Reported
Full information about this bug and a workaround can be found on the forum post here:
http://forum.unity3d.com/threads/problem-with-game-center-achievements.310817
This seems to be a regression introduced in Unity 5.0.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project
Satorare
Jul 26, 2016 11:25
same issue with 5.2.5
zzzzzz789
Dec 16, 2015 06:50
I can confirm this is not working for me on Unity 5.2.3p3
Apptention
Dec 03, 2015 09:24
same here!
5.2.3 p2
Anh-Pham
Nov 13, 2015 14:45
same issue with 5.2.2
rocket5tim
Nov 05, 2015 22:10
Yes this is a major issue and should be considered a core feature of our iOS Pro licenses. Are we just expected to use 3rd party plugins while this goes unfixed for months?
Related/duplicate issue here: http://issuetracker.unity3d.com/issues/ios-social-dot-reportprogress-is-not-working
Joshdbb
Nov 04, 2015 16:10
This is a major issue that is holding up development. It has been around for a long time now. Please fix this ASAP.
PhilBoo
Sep 23, 2015 20:21
Problem still exists...
Sebire
Aug 14, 2015 09:40
same issue since Unity 5
dmsoft
Jul 19, 2015 14:54
same issue with 5.1.2
paradizIsCool
Jul 03, 2015 12:43
same issue with 4.6.7