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Obsolete API warning CS0618: 'HDAdditionalLightData.SetIntensity(float)'...
Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. Create any VFX Asset in Project window (Simple Lo... Read more
UITK TextField value is overwritten incorrectly by the converter result ...
Reproduction steps:1. Open the attached “IN-115206.zip” project2. Open the “SampleScene”3. Enter Play mode4. Type any letters into t... Read more
Material Debug View options for Material Validator stay selected when sw...
Steps to reproduce: Open an HDRP Project Navigate to Analysis > Rendering Debugger > Materials Select an option from the dropd... Read more
Multiselected elements are reordered when they are reparented
Reproduction steps:1. Open the attached project "SomeBugs.zip"2. In the Project window open the "NewUXMLTemplate" Visual Tree Asset3... Read more
Crash Handler opens twice when Unity crashes with out of memory
Reproduction steps:1. Create a new empty Project2. Try to import the package attached to case 1331683 while only about 20-50gb is le... Read more
Material renderQueue resets upon any changes made to the material or res...
Steps to reproduce:1. Create a new project2. Create a new material3. Change renderQueue value4. Make any other changes Expected resu... Read more
Interacting with particular custom editor window causes "System is alrea...
To reproduce: 1. Open the project, attached by the tester (SetSystemInterestedAssertion.zip)2. Go to Assets -> Create -> Creat... Read more
[Socket][Windows] Unity hangs when calling Socket.Accept()
Steps to reproduce: 1. Open attached project2. Open scene "main"3. Enter playmode4. See that Editor hangs 5. Comment out line 93 in ... Read more
[Android] A large shader memory increase when using a custom shader in a...
How to reproduce:1. Open the “CustomShader.zip“ project with the 6000.0.59f1 version of the Editor2. Open the “SampleScene“3. Open “... Read more
Crash on ujob_execute_job while using OverlapBoxCommand when collisions...
How to reproduce:1. Open the “PhysicsOverlapBug“ project2. Open the “SampleScene“3. Enter Play Mode Expected result: The Editor cont... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size