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Fixed in 5.3.4

Votes

0

Found in

5.3.2p2

Issue ID

769065

Regression

Yes

[Socket][Windows] Unity hangs when calling Socket.Accept()

Mono

-

Steps to reproduce:

1. Open attached project
2. Open scene "main"
3. Enter playmode
4. See that Editor hangs

5. Comment out line 93 in SocketTest.cs: "newSocket = m_socket.Accept();
6. Run scene
7. See that it no longer hangs

Note: Windows-only issue

Not reproducible: 5.2.4f1
Reproduced with: 5.3.2p3, 5.4.0b5

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