Search Issue Tracker
Fixed in 5.3.4
Votes
0
Found in
5.3.2p2
Issue ID
769065
Regression
Yes
[Socket][Windows] Unity hangs when calling Socket.Accept()
Steps to reproduce:
1. Open attached project
2. Open scene "main"
3. Enter playmode
4. See that Editor hangs
5. Comment out line 93 in SocketTest.cs: "newSocket = m_socket.Accept();
6. Run scene
7. See that it no longer hangs
Note: Windows-only issue
Not reproducible: 5.2.4f1
Reproduced with: 5.3.2p3, 5.4.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment