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Fixed in 5.3.4
Votes
0
Found in
5.3.2p2
Issue ID
769065
Regression
Yes
[Socket][Windows] Unity hangs when calling Socket.Accept()
Steps to reproduce:
1. Open attached project
2. Open scene "main"
3. Enter playmode
4. See that Editor hangs
5. Comment out line 93 in SocketTest.cs: "newSocket = m_socket.Accept();
6. Run scene
7. See that it no longer hangs
Note: Windows-only issue
Not reproducible: 5.2.4f1
Reproduced with: 5.3.2p3, 5.4.0b5
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