Search Issue Tracker
In Progress
In Progress in 6000.4.X
Won't Fix in 6000.2.X, 6000.3.X
Votes
0
Found in
6000.2.6f1
6000.3.0b4
6000.4.0a1
Issue ID
UUM-120592
Regression
Yes
[Android] A large shader memory increase when using a custom shader in an Android build
How to reproduce:
1. Open the “CustomShader.zip“ project with the 6000.0.59f1 version of the Editor
2. Open the “SampleScene“
3. Open “File > Build Profiles“
4. Select Android module
5. Enable “Development Build“ and “Autoconnect Profiler“
6. Build and Run for Android
7. Open the “Window > Analysis > Memory Profiler“ window
8. Make a snapshot of the application on the device
9. Repeats steps 1 to 8 with later streams of the Editor
10. Compare the snapshot of 6000.0.59f1 with other streams by inspecting the custom shader
Expected result: The memory usage stays around the same through all of the streams
Actual result: There is an increase in the memory usage with later streams (around 50-60 MB)
Reproducible with: 6000.1.0a5, 6000.2.6f1, 6000.3.0b4, 6000.4.0a1
Not reproducible with: 6000.0.59f1, 6000.1.0a4
Reproducible environment: macOS 15.7 (M4 Max), macOS 15.6 (M1 Max)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00460, Google Pixel 6 (Pixel 6), Android 14, CPU: Google Tensor (Whitechapel), GPU: Mali-G78
Pixel 6/6a/pro (the ones that use Tensor GPU) (Reporters)
Not reproducible with these devices:
VLNQA00499, Google Pixel 7 (Pixel 7), Android 15, CPU: Google Tensor G2, GPU: Mali-G710
Galaxy S25 + Android 15 (Reporters)
Galaxy A23 + Android 13 (Reporters)
Galaxy S9 + Android 8 (Reporters)
AQUOS wish 4 + Android 14 (Reporters)
Pixel 8 + Android 16 (Reporters)
Pixel 7 + Android 15 (Reporters)
Note: More information in the comments
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
Resolution Note (6000.3.X):
Not reproducible on reported devices with Android 14 or 15. Update device to latest security patch and update relevant profiling packages to ensure that the issue is still present and, if so, please reopen the ticket.
Resolution Note (6000.2.X):
Not reproducible on reported devices with Android 14 or 15. Update devices to latest security patch and if the the issue persists reopen the bug