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[2D] Assigned sprites are missing from scene when a package is imported ...
Assigned sprites are missing from the scene when a package is imported in the latest version of Unity Steps to Repro: 1. Open a new ... Read more
[MemoryLeak] Mono memory increases when switching scenes
Steps to reproduce:1. Open the attached project 'case_769695-memory2'2. Open one of the attached scenes and play3. Open the Profiler... Read more
Unity crashes/freezes on GfxDeviceD3D11Base::EndOfFrameBookkeeping when ...
How to reproduce:1. Download and open the attached project "Compute Shader Tests.zip"2. Open the play mode3. Click on the buttons st... Read more
Allocating a native collection from Configure() in a scriptable processo...
Allocating a native collection from {{IControl.Configure()}} in a scriptable processor throws an exception. Steps to reproduce: Down... Read more
Audio glitches and CPU usage increases when plugging microphone/speaker/...
How to reproduce:1. Plug any microphone/speaker into your computer via USB2. Open attached project3. Enter the Play Mode4. Open Prof... Read more
SBP does not respect Editor Preferences when calling method from Command...
How to reproduce:1. Open the attached "SBPCacheValue.7z" Project2. In Edit>Preferences>SBP set the cache maximum size to be 1G... Read more
UWP Player Settings missing Capability backgroundSpatialPerception Setting
How to reproduce:1. Create a new project2. Switch to UWP3. Open the Project Settings -> Player -> Publishing Settings -> Ca... Read more
GenerateID is not allowed to be called during serialization, call it fro...
An error is thrown when opening the project. After opening it, Unity somehow corrupts and starts throwing this error when creating n... Read more
[iOS] Application.isShowingSplashScreen always returns 'true' when the s...
Steps to reproduce:1) Open the latest attached project.2) Build for iOS.3) Run on a device via Xcode. The output of Application.isSh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size