Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.4.0b10
Issue ID
779595
Regression
Yes
GenerateID is not allowed to be called during serialization, call it from Awake or Start instead
An error is thrown when opening the project. After opening it, Unity somehow corrupts and starts throwing this error when creating new projects (it doesn't do it before opening this project).
Error: "GenerateID is not allowed to be called during serialization, call it from Awake or Start instead."
To reproduce:
1. Open attached project
Reproduced on:
5.4.0b10
Does not reproduce on:
Version 5.3.3p3 (bb1568bcbc03)
Tue, 08 Mar 2016 15:07:22 GMT
Branch: 5.3/patch-release
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment