Search Issue Tracker
Fixed
Fixed in 6000.3.5f1, 6000.4.0b5, 6000.5.0a5
Votes
0
Found in
6000.3.0b10
6000.4.0a5
6000.5.0a3
Issue ID
UUM-128821
Regression
Yes
Allocating a native collection from Configure() in a scriptable processor throws an exception
Allocating a native collection from {{IControl.Configure()}} in a scriptable processor throws an exception.
Steps to reproduce:
- Download the attached Unity project scriptable-processor-configure-exception and open it
- Open the Sine scene
- Enter play mode
Actual results:
An exception is thrown (see attached file {}stacktrace.txt{}), more errors follow as a sideeffect and a corrupted audio signal is heard.
Expected results:
No exceptions or errors and a sine tone is playing.
Reproducible with versions: 6000.5.0a3, 6000.4.0a5, 6000.3.0b10
Not reproducible with versions: 6000.4.0a4, 6000.3.0b9
Can’t test with versions:
Not relevant for versions older than 6.3
Tested on (OS):
Windows 11
Notes:
Slack thread here.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note (fix version 6000.5.0a5):
Fixed in 6000.5.0a5
Resolution Note (fix version 6000.4.0b5):
Fixed in 6000.4.0b5
Resolution Note (fix version 6000.3.5f1):
Fixed in 6000.3.5f1