Search Issue Tracker
Editor crash on "scripting_stack_trace_info_for" when calling Debug.LogE...
Steps to reproduce:1. Open mini_repro.zip2. Open scene "a"3. Enter Play Mode4. Observe the crash Expected result: exception thrown -... Read more
Terrain collider doesn't properly detect the collision with the Capsule ...
To reproduce: 1. Open the attached project (Link in the edit)2. Enter Play mode3. Observe how capsules behave when they collide with... Read more
Shader Graphs are rendered black in the Game window when applied to Imag...
Reproduction steps:1. Open the attached “UGUI Image shader graph bug report1.zip“ project2. Open the “Scene” scene3. Observe “RawIma... Read more
GPU usage doubles when a project is running in the background
How to reproduce:1. Open the Task Manager2. Create and open a new 2D Core (Built-in Render Pipeline) project3. Enable the “Run In Ba... Read more
Transitions are being skipped in the Animation Controller when disabling...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/DevDunkStudio/AnimatorLOD/Demo/Scenes/StressTest.uni... Read more
[Code Optimization] "Debug"/"Release" Mode not updated after Editor restart
Reproduction steps:1. Open "optimization_tests.zip" project2. "Preferences" -> "General" -> "Code Optimization on Startup" -&g... Read more
Unnecessary prefab modifications for ShapeModule.radiusThickness build u...
To reproduce:1. Create a new project.2. Add an empty GameObject to the hierarchy.4. Add a ParticleSystem component to that object5. ... Read more
Unity crashes when marshalling a C++ COM interface instantiated in C# ba...
To reproduce: 1. Download the project, attached by user (TestInteropProject.zip)2. Add {path_to_project}\Assets\Plugins\x86_64 to th... Read more
Custom Settings Provider does not save edited values
Reproduction steps:1. Open the user's attached project2. Open Edit > Project Settings > MyCustomSettingsProvider3. Change one ... Read more
[VFX] Nodeblocks can get corrupted and become impossible to delete / be ...
Repro steps:1. Open the attached VFX2. Try to delete them, disconnect them, or connect an output to them3. Observe NullReferenceExce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument