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0
votes
Fixed

The UI Scrollbar component blocks Prefab Mode in Play Mode

uGUI

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Jan 10, 2019

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Version/s: 2019.1.0a5, 2019.2.0a1

If you attempt to edit a prefab with a UI Scrollbar component attached while in playmode, you'll get the following warning: Prefab M... Read more

0
votes
Fixed

EditorSceneManager.sceneOpening is called when opening scene with invali...

Asset and Scene Management

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Mar 07, 2017

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Version/s: 5.6.0b5

To reproduce: EditorSceneManager.sceneOpening += SceneIsOpeningCallback;Assert.Throws<ArgumentException>(() => EditorSceneM... Read more

0
votes
Fixed

UGUI elements do not stay centered when resizing a floating Game view Wi...

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Feb 03, 2025

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Version/s: 6000.0.37f1, 6000.1.0b5, 6000.2.0a2, 7000.0.0a1

How to reproduce:1. Create and open a new URP / HDRP project2. In Hierarchy create UI > Panel3. Select the Panel GameObject and s... Read more

0
votes
Duplicate

[UI Elements] NullReferenceException occurs when changing Windows UI sca...

UI Toolkit

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Sep 18, 2019

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Version/s: 2019.3.0b4, 2020.1.0a3, 2020.1.0a4

If you have the editor open and change the scaling of the display the editor is on, a NullReferenceException will occur: NullReferen... Read more

0
votes
Won't Fix

Compiling a script with RequireComponent does not add that component to ...

Scripting

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Jan 29, 2018

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Version/s: 2018.1.0b5

How to reproduce: 1. Open any (new) project2. Create a new script and attach it to any GameObject3. Add [RequireComponent(typeof(Nav... Read more

0
votes
Fixed

"BC1055: Unable to resolve the definition of the method <Custom package ...

Package: Burst

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Oct 01, 2024

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Version/s: 1.8.18

How to reproduce:1. Open the “ReproProject“ project2. Navigate to the “File/Build Settings“3. Build the application4. Observe the Co... Read more

0
votes
Fixed

Editor crashes on mono_delegate_handle_to_ftnptr when Burst compiling a ...

Package: Burst

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Aug 22, 2020

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Version/s: 1.4.0-preview.4

Reproduction steps:1. Open the attached "case_1272311.zip" project2. Load "SampleScene"3. Enter Play mode-- Observe the crash Reprod... Read more

0
votes
Fixed

Problem with GatherCmp* methods HLSL->GLSL conversion

Shader System

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Jan 31, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

When using GatherCmp methods in compute shaders, it's being converted to textureGather method with hlslcc_zcmp_ prefix added to the ... Read more

0
votes
Not Reproducible

[Block] Gradients with high intensity sampled with a per-particle attrib...

Package: Visual Effect Graph

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May 30, 2019

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Version/s: 7.0

Gradients with a high intensity (i.e. 10) flicker. Repro steps:1. Import the attached vfx.2. Activate color, observe expected behavi... Read more

0
votes
Won't Fix

[Asset Management] 'Compress Assets On Import' Performance regression wh...

Asset and Scene Management

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Mar 17, 2017

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Version/s: 5.5.1f1

Steps to reproduce - - Ensure "Compress assets on import" is disabled. - Switch platform between Android &amp; iOS in Unity 5.5.1 - ... Read more

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