Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
7.0
Issue ID
1158981
Regression
No
[Block] Gradients with high intensity sampled with a per-particle attribute flicker
Gradients with a high intensity (i.e. 10) flicker.
Repro steps:
1. Import the attached vfx.
2. Activate color, observe expected behavior
3. Deactivcate color, activate the gradient (Set Color over Life)
4. Observe flicker
Note:
- assigning color via a Sample Gradient with a particle attribute plugged in to time also causes flickering
- setting colors with high intensity directly work fine
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Native Crash on TilemapRendererJobs
- Character text is not bold in the title of GameObjects in the Inspector when naming using specific language characters
- IndexOutOfRangeException and GUI Error get thrown in Scene View when Articulation Body Edit Joints is set to "Edit the joint angular limits"
- Volumetric fog is not rendered around GameObjects that are baked with APV when Sky Occlusion is enabled
- UI Text color is incorrect when text is rendered on SubMeshUI
Add comment