Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.1f1
Issue ID
892223
Regression
Yes
[Asset Management] 'Compress Assets On Import' Performance regression when switching between platforms
Steps to reproduce -
- Ensure "Compress assets on import" is disabled.
- Switch platform between Android & iOS in Unity 5.5.1 - observe the time taken to switch platform.
- Load up the project in Unity 4.7.2 & switch platform between versions, observe the platform switch is instantaneous.
Actual -
In Unity versions >= 5.x the platform switch time is proportional to the number of textures stored in the project.
Expected -
In Unity 4.x if "Compress Assets On Import" was disabled platform switching was instantaneous.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressables Report window UI is broken when opening via Build > New Build > Default Build Script
 - Addressables Profiles window UI break when creating a new Variable with a long name
 - No character limit when renaming Profile in Addressables Profile window, allowing excessively long names
 - Blurry, low quality Active Profile icon used in Addressables Profiles window
 - Tree Asset Preview window is not updated after assigning a new Material
 
Add comment