Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.1f1
Issue ID
892223
Regression
Yes
[Asset Management] 'Compress Assets On Import' Performance regression when switching between platforms
Steps to reproduce -
- Ensure "Compress assets on import" is disabled.
- Switch platform between Android & iOS in Unity 5.5.1 - observe the time taken to switch platform.
- Load up the project in Unity 4.7.2 & switch platform between versions, observe the platform switch is instantaneous.
Actual -
In Unity versions >= 5.x the platform switch time is proportional to the number of textures stored in the project.
Expected -
In Unity 4.x if "Compress Assets On Import" was disabled platform switching was instantaneous.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment