Search Issue Tracker
Fixed
Fixed in 6000.2.0a8
Votes
0
Found in
6000.0.37f1
6000.1.0b5
6000.2.0a2
7000.0.0a1
Issue ID
UUM-96671
Regression
Yes
UGUI elements do not stay centered when resizing a floating Game view Window in any SRP project
How to reproduce:
1. Create and open a new URP / HDRP project
2. In Hierarchy create UI > Panel
3. Select the Panel GameObject and scale it down to see the borders
4. Make the Game view window a floating window
5. Resize the Game view window by any corner
Expected result: The panel remains in the center while the window is resized
Actual result: The panel stays attached to the bottom-left corner of the rendered view while the window is resized
Reproducible with: 2023.3.0a8, 6000.0.37f1, 6000.1.0b5, 6000.2.0a2
Not reproducible with: 2022.3.57f1, 2023.3.0a7
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Note: Reproducible in URP and HDRP but not in BiRP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Resolution Note:
Postponing the port.
Resolution Note (fix version 6000.2.0a8):
UI Overlay is now re-centered correctly in a resized floating game view of an SRP project.