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[Rendering Debugger] Crash on ScriptableBatchRenderer::GenerateBuiltInCB...
Reproduction steps:1. Create a new URP project2. Open Window -> Analysis -> Rendering Debugger and change 'Material Override' ... Read more
[WebGL][Android] Gyroscope does not work relative to the device view ori...
Reproduction steps:1. Create a new project and Import the attached custom Package "gyronotworking.unitypackage"2. In the Project win... Read more
[iOS][Metal] Bloom of Post-processing causes flickering white glitches
To reproduce: 1. Download attached project "TestPP.zip" and open in Unity2. Open "TestPP" scene3. Ensure that Metal Graphics API is ... Read more
"Raw edit mode" button is not shown as pressed if it's pressed in an add...
How to reproduce:1. Open the user’s attached project2. Add an additional Inspector window3. In Hierarchy expand “Canvas” GameObject ... Read more
Rendering artifacts appear in UI Builder when applying high Blur Value F...
Steps to reproduce:1. Create new Unity project2. Open UI Builder window3. In UI Builder > Hierarchy add these elements: Mask64, T... Read more
Crash on <lambda_50347134a0d160a83dce6743149983e8>::operator() when open...
Reproduction steps:1. Open the attached “repro-project“2. Observe the crash Reproducible with: 2022.2.0a15, 2022.3.18f1, 2023.2.7f1,... Read more
[Oculus] Dark on Light splash screen does not display correctly on Oculu...
The default splash screen for Android/Quest is Light on Dark, which works as expected. If user goes into the Player settings and swi... Read more
Editor freezes on "Postprocessing IL for Assembly-CSharp" when compiling...
How to reproduce:1. Open attached project "IN-122656"2. Open script "TestComponents.cs"3. Remove comment on line 64. Save the script... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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