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0
votes
Fixed

Part of sprite is cut off when Mesh Type is set to Tight

2D

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Aug 09, 2019

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Version/s: 2017.4.0f1, 2018.2.18f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached 'MeshTypeTightBug.zip' project using the EnvIronman VM (optional) (more information in Edit)2. Loa... Read more

2
votes
Fixed

Some Behavior Graph text stays white when the Editor is in Light theme

Package: Unity Behavior

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Mar 06, 2025

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Version/s: 1.0.8

How to reproduce:1. Create and open a new project2. Install the Unity Behavior package in the Package Manager3. Create and open a ne... Read more

0
votes
By Design

Custom Settings Provider does not save edited values

Settings Window

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Jan 21, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.7f1, 2022.1

Reproduction steps:1. Open the user's attached project2. Open Edit > Project Settings > MyCustomSettingsProvider3. Change one ... Read more

0
votes
Third Party Issue

Rendering issue in the Canvas Component

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Aug 22, 2023

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Version/s: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b6, 2023.3.0a2

Reproduction steps:1. Open the attached "repro_IN-49850.zip" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Swap two... Read more

0
votes
Fixed

[Windows] Upgrading project from 2017.* to 2018.* changes Cinemachine Vi...

Timeline

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Sep 18, 2018

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Version/s: 2018.1.0b5, 2018.2.3f1

To reproduce: 1. Download attached project "TimelineBugRepro2018_UpgradedFrom2017.zip" and open in Unity 2017.4.11f12. Open "ActualS... Read more

0
votes
Not Reproducible

[Reflection probes] Reflections are inconsistent between Editor, Mac Sta...

Progressive Lightmapper

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Jul 28, 2018

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Version/s: 2018.3.0a6

To reproduce:1. Open the "[Use Cases] Reflection Probes" project from collab;2. Open "Corridor" scene;3. Build and run for Mac Stand... Read more

0
votes
Fixed

[GPU PLM] Crash when baking lights for a Scene with a Terrain using Prog...

Progressive Lightmapper

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May 24, 2021

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Version/s: 2020.3, 2020.3.8f1, 2021.1, 2021.2

Reproduction steps:1. Open attached project "Case_1338498" and load Scene "Game"2. Open the Lighting Window (Window -> Rendering ... Read more

3
votes
Fixed

Input.GetJoystickNames() returns an empty array when using an MFI contro...

Input

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Jan 13, 2016

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Version/s: 5.3.1p2

How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro)2. Open attached projec... Read more

0
votes
By Design

[LWRP] A Shader created in ShaderGraph is not applied on Object when cal...

Package: Scriptable Render Pipeline Lightweight

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Jun 17, 2019

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Version/s: 5.1.0

To reproduce: 1. Download attached "test.zip" project and open in Unity2. Open "SampleScene" scene3. Open Scene View4. Observe that ... Read more

0
votes
Fixed

Cinemachine camera with a confiner 2D does not confined to the specific ...

Package: Cinemachine Classic

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Mar 02, 2025

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Version/s: 3.1.3

How to reproduce:1. Open the “SampleProject” project2. Open the “SampleScene”3. Enter Play Mode4. Observe the camera movement Expect... Read more

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