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41
votes
Active

[WebGL][Chrome] "The message header is corrupted and for security reason...

Web Platform

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Dec 15, 2021

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Version/s: 2021.3, 2022.1, 2022.2, 2022.2.0a1

How to reproduce: 1. Open the attached project 2. Open Test Runner window 3. Run Playmode tests on WebGL Expected result: No issues... Read more

104
votes
Fixed

[Batching] Static batching ignores scene loaded with LoadLevel(); possib...

Graphics - General

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Apr 02, 2015

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Version/s: 5.0.1f1

To reproduce the bug please follow the steps 1. Open "StaticBatchingBug" project 2. Open "StaticBatchingTest" scene 3. Play scene "S... Read more

33
votes
Fixed

[SketchUp] Add support for SketchUp 2016 import

Scene Management

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Mar 25, 2016

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Version/s: 5.4.0b10

Repro steps: 1) Open the project SketchupRepro 2) Notice the two files - Untitled and Untitled2015 3) Notice Untitled is recognized ... Read more

42
votes
Fixed

[HoloLens] Holograms are jittering since Unity 2018

XR SDK

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Aug 07, 2019

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Version/s: 2018.4, 2018.4.6f1

1. What happened When using Unity 2017, holograms are very stable when running an application on the HoloLens. All newer versions (... Read more

12
votes
Won't Fix

[Hub] Hub fails to open versions that are marked to be run as admin

Hub

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Jun 18, 2019

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Version/s:

How to reproduce: 1. Make sure your selected version Unity Editor executable is marked as "Run as administrator" 2. Try to create a ... Read more

15
votes
Won't Fix

[Scene Management] Component could not be loaded when loading game objec...

Scene Management

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May 27, 2019

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Version/s: 2019.3.0a4

Component could not be loaded when loading game object exception is thrown on opening the scene. Steps to repro: 1. Create a new pr... Read more

19
votes
Fixed

[Linux] Mac Support is only pseudo-installed through Hub for Linux Editor

Linux

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Nov 13, 2018

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Version/s: 2018.2.11f1, 2018.2.15f1, 2018.3.0b2, 2019.1.0a8

To reproduce: 1) Open Unity Hub 2) Go to Installs and check the menu of "Add Component 3) If Mac support is not installed, install i... Read more

19
votes
Fixed

[iOS] App freezes in applicationDidBecomeActive() on iOS 10

iOS

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Aug 05, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1) Open the latest attached project. 2) Build and run on an iOS 10 device (using Xcode 8 beta). 3) When the butt... Read more

16
votes
Duplicate

[XR][WSA] Including "Unity C# Projects" while building to Universal Wind...

Universal Windows Platform

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Jul 07, 2017

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Version/s: 2017.2.0b2

Repro steps: 1. Open "MR250U2017.zip" project 2. Select "Universal Windows Platform" as Build target 3. Check the "Unity C# Project... Read more

90
votes
Fixed

[Shaders] Missing fallback from Directional to NonDirectional mode with ...

Global Illumination

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Apr 03, 2015

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Version/s: 5.0.1f1

WORKAROUND: Use non-directional mode To reproduce: 1. Open attached project 2. Build and run to iOS (same on Android based on forum... Read more

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