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15
votes
By Design

SetTargetBuffers plus RenderTextures don't work with deferred shading

Graphics - General

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Jan 05, 2017

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Version/s: 5.5.0f3

When using SetTargetBuffers on a camera to render to a RenderTexture, rendering only works if the camera is not using the DeferredSh... Read more

17
votes
Fixed

Win standalone titlebar buttons don't function if touched when default i...

Windows

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Feb 02, 2017

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Version/s: 5.5.1f1

Steps to reproduce:1. Create a new Unity project2. Open Buidl settings3. Switch platform to Windows standalone and go to project set... Read more

12
votes
Fixed

Texture Arrays work incorrect (only one Texture is displayed) in Standal...

Graphics - General

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Apr 07, 2017

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Version/s: 5.6.0f3

Reproduction Steps:1. Open User's project2. Open "Example" scene3. Notice how texture looks4. Build to standalone and run5. Notice t... Read more

24
votes
Duplicate

[Mobile] Bluetooth microphones not listed in Microphone.devices list in ...

Android

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Jun 02, 2017

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Version/s: 5.6.1f1

Microphone.devices list does not return Bluetooth microphones connected to Mobile devices.It returns Bluetooth microphones in the Ed... Read more

12
votes
Fixed

Assertion failed on expression: 'm_PreloadTextureAtlasData.size() == m_D...

Terrain

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Oct 19, 2017

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Version/s: 5.6.3p2

To reproduce:1. Open attached project2. Open 'TerrainError' scene3. Edit terrain(i.e paint, smooth height)4. Save changes Expected: ... Read more

16
votes
Won't Fix

Standard Assets contain warnings in Unity 2017 and later versions

Scripting

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Oct 14, 2017

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Version/s: 2017.1.1f1

Steps to reproduce:1. Create a new projects2. Download & Import Standard assets from the asset store3. Observe the console Expec... Read more

12
votes
Fixed

Animator Memory Leak, when setting Gameobject active between 'true' and ...

Profiling

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Feb 08, 2018

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Version/s: 2017.3.1f1

How to reproduce:1. Download attached project file2. Open Profiler and Enter Play Mode Actual result: When the animator component wa... Read more

18
votes
Fixed

[macOS] BugReporter doesn't get invoked when the project crashes

Progressive Lightmapper

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Feb 13, 2020

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Version/s: 2019.3.0b2, 2020.1.0a2

The fix requires building OpenRL from source on Mac. It's a bigger task and is tracked here: https://jira.unity3d.com/browse/GFXGI-5... Read more

12
votes
Fixed

"PlayerLoop internal function has been called recursively" error is thro...

Scene Management

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Jun 24, 2020

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Version/s: 2018.4, 2019.3.15f1, 2020.2

How to reproduce:1. Open user-submitted project (PlayerLoopRecursively.zip)2. Open the SampleScene Expected result: no errors are th... Read more

14
votes
Fixed

[Input System] Player Input Manager's Join Action is not triggered when ...

Package: Input System

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Jul 03, 2020

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Version/s: 1.0.0

Reproduction steps:1. Open the attached project ("case_1260625-JoinAction.zip")2. Open the repro scene ("MainMenu")3. Enter Play Mod... Read more

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