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SetTargetBuffers plus RenderTextures don't work with deferred shading
When using SetTargetBuffers on a camera to render to a RenderTexture, rendering only works if the camera is not using the DeferredSh... Read more
Win standalone titlebar buttons don't function if touched when default i...
Steps to reproduce:1. Create a new Unity project2. Open Buidl settings3. Switch platform to Windows standalone and go to project set... Read more
Texture Arrays work incorrect (only one Texture is displayed) in Standal...
Reproduction Steps:1. Open User's project2. Open "Example" scene3. Notice how texture looks4. Build to standalone and run5. Notice t... Read more
[Mobile] Bluetooth microphones not listed in Microphone.devices list in ...
Microphone.devices list does not return Bluetooth microphones connected to Mobile devices.It returns Bluetooth microphones in the Ed... Read more
Assertion failed on expression: 'm_PreloadTextureAtlasData.size() == m_D...
To reproduce:1. Open attached project2. Open 'TerrainError' scene3. Edit terrain(i.e paint, smooth height)4. Save changes Expected: ... Read more
Standard Assets contain warnings in Unity 2017 and later versions
Steps to reproduce:1. Create a new projects2. Download & Import Standard assets from the asset store3. Observe the console Expec... Read more
Animator Memory Leak, when setting Gameobject active between 'true' and ...
How to reproduce:1. Download attached project file2. Open Profiler and Enter Play Mode Actual result: When the animator component wa... Read more
[macOS] BugReporter doesn't get invoked when the project crashes
The fix requires building OpenRL from source on Mac. It's a bigger task and is tracked here: https://jira.unity3d.com/browse/GFXGI-5... Read more
"PlayerLoop internal function has been called recursively" error is thro...
How to reproduce:1. Open user-submitted project (PlayerLoopRecursively.zip)2. Open the SampleScene Expected result: no errors are th... Read more
[Input System] Player Input Manager's Join Action is not triggered when ...
Reproduction steps:1. Open the attached project ("case_1260625-JoinAction.zip")2. Open the repro scene ("MainMenu")3. Enter Play Mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS