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Fixed in Unity 2017.1

Votes

12

Found in

5.6.0f3

Issue ID

899324

Regression

No

Texture Arrays work incorrect (only one Texture is displayed) in Standalone builds

Graphics - General

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Priority: 7Not yet prioritized for a release

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Severity: 3Workaround is possible

Reproduction Steps:
1. Open User's project
2. Open "Example" scene
3. Notice how texture looks
4. Build to standalone and run
5. Notice that texture is incorrect

Expected behaviour: Same behaviour in standalone as in editor.
Actual result: Texture array looks incorrect (only one texture) in standalone.

Reproduced on versions: Unity 5.6.0a6, 5.6.0f3, 2017.1.0b1
Could not make it work correctly on 5.5

Comments (4)

  1. A290bfcd804ce98ba3474a42033b6f0f?d=mm

    Dwight_Everhart

    May 16, 2017 18:37

    This bug completely breaks MegaSplat. Please fix it in Unity 5.6 as soon as possible. Thank you.

  2. 469bf28299752d9e9b4e1a61b0bc70be?d=mm

    WildStyle69

    May 12, 2017 18:40

    Please fix, people waiting on this issue!

  3. 4dfee5a0bc124b8d9c4ca01fa38f625d?d=mm

    dyox

    Apr 19, 2017 16:47

    Unity 5.6.0p1 : Texture Array working correctly on Vulkan.
    DX9-11-GL not working.

  4. 4dfee5a0bc124b8d9c4ca01fa38f625d?d=mm

    dyox

    Apr 19, 2017 16:43

    Unity 5.6.0p1 : (Still not working)
    Standalone : Only one texture used from TextureArray

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