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Fixed in 2017.1.X
Votes
12
Found in
5.6.0f3
Issue ID
899324
Regression
No
Texture Arrays work incorrect (only one Texture is displayed) in Standalone builds
Reproduction Steps:
1. Open User's project
2. Open "Example" scene
3. Notice how texture looks
4. Build to standalone and run
5. Notice that texture is incorrect
Expected behaviour: Same behaviour in standalone as in editor.
Actual result: Texture array looks incorrect (only one texture) in standalone.
Reproduced on versions: Unity 5.6.0a6, 5.6.0f3, 2017.1.0b1
Could not make it work correctly on 5.5
Comments (4)
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Dwight_Everhart
May 16, 2017 18:37
This bug completely breaks MegaSplat. Please fix it in Unity 5.6 as soon as possible. Thank you.
WildStyle69
May 12, 2017 18:40
Please fix, people waiting on this issue!
dyox
Apr 19, 2017 16:47
Unity 5.6.0p1 : Texture Array working correctly on Vulkan.
DX9-11-GL not working.
dyox
Apr 19, 2017 16:43
Unity 5.6.0p1 : (Still not working)
Standalone : Only one texture used from TextureArray