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DOTS Materials Not Rendering in Player When Using Entity Graphics with C...
Reproduction steps:1. Open the attached “BugRepro” project2. Build and run the Player (File > Build And Run)3. Observe the Player... Read more
Calculation results are different from Coroutine and normal function
Calculation results are different from Coroutine and normal function. Steps to reproduce:1. Open attached project's "777550.zip" sce... Read more
[HDRP][VFX] Output mesh with default shader is incorrectly sorted before...
Version tested: 2022.2.0a15 + Visual Effect Graph 14.0.3 (From Packman) Steps to repro: 1) Open attached project or simply create a ... Read more
[Android] Application crashes after splash image with Fatal signal 11 (S...
Steps to reproduce: 1) Download attached project and open in Unity2) In Build Settings, change platform to Android3) Connect Android... Read more
Crowd.Proximity.Collect takes a long time with idle agents
Users see that when having idle agents with tiny radius the time sent in processing proximity query explodes. http://forum.unity3d.c... Read more
Double clicking a .unity file in the Project view opens the file in Visu...
Reproduction steps:1. Open attached project "unityFileOpenInVS.zip"2. Ensure the External IDE tool is set to Visual Studio via 'Pref... Read more
[iOS] "EXC_BAD_ACCESS" throw when building a project only with JetBrains...
Steps to reproduce:1. Open the “ReproProject.zip” project2. Enable Development Build and Script Debugging in Build Settings3. Build ... Read more
[Multiplayer] We can't use Start method in classes derived from NetworkL...
Original NetworkLobbyPlayer class uses Start method itself: public void Start(){DontDestroyOnLoad(gameObject);} So, when you try to ... Read more
Editor crashes or "Thread group size must be above zero" is thrown when ...
How to reproduce:1. Open the user's attached "BBTracker.zip" project2. Open the "Test Device" Scene3. Enter Play Mode Expected resul... Read more
Pointer Click events do not fire on Plane gameobjects
Physics Raycaster was missing... oops. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved