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0
votes
Duplicate

DOTS Materials Not Rendering in Player When Using Entity Graphics with C...

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Oct 16, 2024

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Version/s: 6000.0.22f1

Reproduction steps:1. Open the attached “BugRepro” project2. Build and run the Player (File > Build And Run)3. Observe the Player... Read more

0
votes
Postponed

Calculation results are different from Coroutine and normal function

Scripting

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Mar 01, 2016

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Version/s: 5.3.2f1

Calculation results are different from Coroutine and normal function. Steps to reproduce:1. Open attached project's "777550.zip" sce... Read more

0
votes
Fix In Review

[HDRP][VFX] Output mesh with default shader is incorrectly sorted before...

Visual Effects

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May 20, 2022

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Version/s: 2022.2.0a15

Version tested: 2022.2.0a15 + Visual Effect Graph 14.0.3 (From Packman) Steps to repro: 1) Open attached project or simply create a ... Read more

0
votes
Fixed

[Android] Application crashes after splash image with Fatal signal 11 (S...

Mobile

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May 08, 2017

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Version/s: 5.6.0f1

Steps to reproduce: 1) Download attached project and open in Unity2) In Build Settings, change platform to Android3) Connect Android... Read more

0
votes
Fixed

Crowd.Proximity.Collect takes a long time with idle agents

AI

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Jun 02, 2015

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Version/s:

Users see that when having idle agents with tiny radius the time sent in processing proximity query explodes. http://forum.unity3d.c... Read more

0
votes
Fixed

Double clicking a .unity file in the Project view opens the file in Visu...

Package: Visual Studio

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Apr 14, 2021

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Version/s: 1.0.11

Reproduction steps:1. Open attached project "unityFileOpenInVS.zip"2. Ensure the External IDE tool is set to Visual Studio via 'Pref... Read more

1
votes
Fixed

[iOS] "EXC_BAD_ACCESS" throw when building a project only with JetBrains...

Package: Rider

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Feb 20, 2025

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Version/s: 3.0.34

Steps to reproduce:1. Open the “ReproProject.zip” project2. Enable Development Build and Script Debugging in Build Settings3. Build ... Read more

1
votes
Won't Fix

[Multiplayer] We can't use Start method in classes derived from NetworkL...

Networking

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Apr 14, 2017

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Version/s: 5.5.3f1

Original NetworkLobbyPlayer class uses Start method itself: public void Start(){DontDestroyOnLoad(gameObject);} So, when you try to ... Read more

0
votes
Fixed

Editor crashes or "Thread group size must be above zero" is thrown when ...

Package: Scriptable Render Pipeline HD

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May 31, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the user's attached "BBTracker.zip" project2. Open the "Test Device" Scene3. Enter Play Mode Expected resul... Read more

0
votes
By Design

Pointer Click events do not fire on Plane gameobjects

uGUI

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Mar 01, 2016

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Version/s: 5.3.3f1

Physics Raycaster was missing... oops. Read more

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