Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in
2019.4
2019.4.34f1
2020.3
2021.2
2022.1
2022.2
Issue ID
1398875
Regression
No
Font.RequestCharactersInTexture loads surrogate pairs instead of glyphs when > U+10000
How to reproduce:
1. Open the attached project ("FontTest.zip")
2. Go to Window -> General -> Test Runner
3. In Test Runner, make sure "PlayMode" is selected and click "Run All"
Expected result: The fifth test passes, Font.characterInfo array contains a single element for U+2000B
Actual result: The fifth test fails, Font.characterInfo contains two elements for U+D840 and U+DC0B
Reproducible with: 2019.4.36f1, 2020.3.30f1, 2021.2.15f1, 2022.1.0b11, 2022.2.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Resolution Note (2022.2.X):
As we work on TextCore new API's will be correct