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0
votes
Won't Fix

Breakpoint in a script is never reached after creating symbolic link bet...

CodeEditors

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Jun 28, 2018

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Version/s: 2018.2.0b10

Reproduction steps:1. Create a new project "U1"2. Add a new C# script "test" to "U1" project in "Assets\testcode" folder3. Create an... Read more

1
votes
Fixed

No MipMaps are created when using "UnityWebRequestTexture.GetTexture"

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Feb 07, 2023

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Version/s: 2020.3.45f1, 2021.3.18f1, 2022.2.4f1, 2022.3.0f1, 2023.1.0b2, 2023.2.0a16

Reproduction steps:1. Open project “MipRepro”2. Open scene “SampleScene”3. Enter Play Mode Expected result: the loaded texture has m... Read more

7
votes
Fixed

GFX memory usage in editor is significantly higher than in player when u...

uGUI

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May 07, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.1.5f1, 2021.2

Reproduction steps:1. Open the attached project ("case_1334548.zip")2. Open the "SetMeshScene" scene: Project window > Assets &gt... Read more

0
votes
By Design

CompositeCollider2D does not get hit by Physics2D raycast

Physics2D

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Jun 20, 2017

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Version/s: 5.6.1p4

Set geometry type to polygon. Outline works as edge collider which doesn't have "interior" which could be hit by raycast To reproduc... Read more

0
votes
Fixed

Find backport Changeset: Renaming folders makes them disappear in Projec...

Assets Management

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Apr 14, 2015

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Version/s: 5.0.1f1

- Open the BugTest project.- Rename any of the asset folders (AssetBundles, Scripts, Resources) into alowercase variant (assetBundle... Read more

0
votes
By Design

[ShaderGraph] Global illumination emission field is decoupled from the e...

ShaderGraph

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Mar 26, 2021

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Version/s: 2021.2.0a10

Steps to reproduce: 1. Create a new URP project or open an existing one2. Create a new Shader Graph by selecting Create > Shader ... Read more

0
votes
By Design

[LWRP] Multiple Cameras causes Post-Processing disappearing

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1356 Setup a scene like a following: 1st CameraDepth: -1Post-Process Layer2nd CameraDepth: 0Clear: Depth OnlyIt exp... Read more

1
votes
Duplicate

AddUIVertexTriangleStream() replaces vertices instead of adding them and...

UI

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Apr 05, 2017

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Version/s: 5.6.0f2

When trying to add a set of vertices with AddUIVertexTriangleStream, this function replaces the vertices instead. Also, it doesn't u... Read more

0
votes
Fixed

[DX12] Crashes when opening project in D3D12ConcurrentPool<D3D12ScratchB...

DirectX

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Jul 16, 2016

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Version/s: 5.4.0f1

Steps to reproduce:1. open "crash.zip" project using -force-dx12- crash Read more

1
votes
Fixed

[iOS] Appending builds with different target devices results in FileNotF...

iOS

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Apr 06, 2017

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Version/s: 5.5.2p2

When appending iOS builds that were built for 'iPhone &amp; iPad', for example with 'iPhone Only' setting, FileNotFoundException app... Read more

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