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Fixed
Fixed in 2021.3.29f1, 2022.3.6f1, 2023.1.6f1, 2023.2.0a19
Votes
1
Found in
2020.3.45f1
2021.3.18f1
2022.2.4f1
2022.3.0f1
2023.1.0b2
2023.2.0a16
Issue ID
UUM-26628
Regression
No
No MipMaps are created when using "UnityWebRequestTexture.GetTexture"
Reproduction steps:
1. Open project “MipRepro”
2. Open scene “SampleScene”
3. Enter Play Mode
Expected result: the loaded texture has mipmaps and a Log Error is thrown with a number higher than 1
Actual result: the loaded texture does not have any mipmaps and a Log Error (“1”) is thrown
Reproducible with: 2020.3.45f1, 2021.3.18f1, 2022.2.4f1, 2023.1.0b2
Reproducible on: macOS Catalina 10.15.7 (Intel)
Note: Also reproducible in Standalone Player
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tohlead_Company
Mar 15, 2024 00:17
As many others have mentioned, I need an option to not include mipmaps in downloaded textures.
valentin56610
Jan 08, 2024 16:22
Please bring this back as a feature (extra parameter on the GetTexture()) method so that we can choose to disable mipmap creation when loading textures
I am loading hundreds of small PNGs and I don't care of mipmaps, I don't want them, and I have no workaround
kaharoth
Jan 05, 2024 10:03
Please roll back or provide an option to disable the mipmaps! This is the only method to load a asynchronously a texture at runtime and now this can't be done without including mipmaps. Bad.
flairset
Nov 07, 2023 13:34
How to disable mipmaps ?
barkovandrei
Oct 03, 2023 10:52
Worst fix! I don't need mipmaps! Rollback or add disable mipmaps option to the request constructor!
SoumyadeepSen
Sep 06, 2023 02:57
Now texture download is so slow, it was much better in previous versions. There should be an option to use old methods also.
AdrianHoppe
May 11, 2023 06:38
Also happens with 2022.2.15f1 on Windows 11 Version 22H2 (Build 22621.1265)