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Fixed

Fixed in 2021.3.29f1, 2022.3.6f1, 2023.1.6f1, 2023.2.0a19

Votes

1

Found in

2020.3.45f1

2021.3.18f1

2022.2.4f1

2022.3.0f1

2023.1.0b2

2023.2.0a16

Issue ID

UUM-26628

Regression

No

No MipMaps are created when using "UnityWebRequestTexture.GetTexture"

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Reproduction steps:
1. Open project “MipRepro”
2. Open scene “SampleScene”
3. Enter Play Mode

Expected result: the loaded texture has mipmaps and a Log Error is thrown with a number higher than 1
Actual result: the loaded texture does not have any mipmaps and a Log Error (“1”) is thrown

Reproducible with: 2020.3.45f1, 2021.3.18f1, 2022.2.4f1, 2023.1.0b2

Reproducible on: macOS Catalina 10.15.7 (Intel)

Note: Also reproducible in Standalone Player

Comments (7)

  1. tohlead_Company

    Mar 15, 2024 00:17

    As many others have mentioned, I need an option to not include mipmaps in downloaded textures.

  2. valentin56610

    Jan 08, 2024 16:22

    Please bring this back as a feature (extra parameter on the GetTexture()) method so that we can choose to disable mipmap creation when loading textures

    I am loading hundreds of small PNGs and I don't care of mipmaps, I don't want them, and I have no workaround

  3. kaharoth

    Jan 05, 2024 10:03

    Please roll back or provide an option to disable the mipmaps! This is the only method to load a asynchronously a texture at runtime and now this can't be done without including mipmaps. Bad.

  4. flairset

    Nov 07, 2023 13:34

    How to disable mipmaps ?

  5. barkovandrei

    Oct 03, 2023 10:52

    Worst fix! I don't need mipmaps! Rollback or add disable mipmaps option to the request constructor!

  6. SoumyadeepSen

    Sep 06, 2023 02:57

    Now texture download is so slow, it was much better in previous versions. There should be an option to use old methods also.

  7. AdrianHoppe

    May 11, 2023 06:38

    Also happens with 2022.2.15f1 on Windows 11 Version 22H2 (Build 22621.1265)

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