Search Issue Tracker
Fixed in 2017.3.0f3
Votes
1
Found in
5.5.2p2
Issue ID
898941
Regression
Yes
[iOS] Appending builds with different target devices results in FileNotFoundException for Launch Image files
When appending iOS builds that were built for 'iPhone & iPad', for example with 'iPhone Only' setting, FileNotFoundException appears.
Steps to reproduce:
1) Create a new project.
2) Build for iOS.
3) In Player Settings, set Target Device to 'iPhone Only'.
4) Build again, appending the previous build.
When the build process is about to finish, an error appears in the Console:
FileNotFoundException: Could not find file "/Users/<username>/Downloads/tete/Temp/StagingArea/Trampoline/LaunchScreen-iPad.png".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00209] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:305
Other than that, the build seems successful. This happens when selecting 'iPhone Only' as well as 'iPad Only'.
Reproduced on:
2017.1.0b1, 5.6.0f3, 5.5.0p4, 5.3.8f1
Did not reproduce:
5.2.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
ryo0ka
Aug 12, 2017 09:07
Encountered this issue in 2017.1.0f3, selecting "iPhone Only" for target device in Build Settings.