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[ShaderGraph] Global illumination emission field is decoupled from the emission color picker in the Inspector



Steps to reproduce:

1. Create a new URP project or open an existing one
2. Create a new Shader Graph by selecting Create > Shader Graph > URP > Lit Shader Graph
3. Assign a newly created shader to a material
4. Select the material
5. Notice how in the material inspector window, Global Illumination Emission field is not coupled to an Emission color picker


- Only reproduces in URP
- Does not reproduce with empty shader graphs
- Reproduces both when using Lit shader graphs, and when using custom emission properties

  1. Resolution Note (2021.2.X):

    The URP Lit SubTarget does not create its shader graphs with an emission color property by default. Adding one yields the intended material editor behavior.

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