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[Linux editor] prefab overrides window not registering input, just closes
-error: the lilltle popout window to selectivly apply prefab overrides just vanishes when clicking into it--works well on Windows ed... Read more
[Metal] Crash on glEnable when calling glEnable(GL_POINT_SMOOTH) in OnPr...
Steps to reproduce:1. Open the attached project ("StrippedScene.zip")2. Open "SampleScene"3. Enter Play mode Reproducible with: 2019... Read more
[NetCode] Entity is not rendered and Rotation values are NaN when GhostC...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Wait for the Cube to appear in t... Read more
[Shuriken] ParticleSystem is not rendered into a texture when using a Co...
How to reproduce:1. Open the attached "CommandBufferBug.zip" and Scenes/SampleScene scene2. Select the TheVegetationEngine/GlobalVol... Read more
Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPerD...
How to reproduce:1. Open the attached project named "TPC_StripRepro.zip"2. Open Project Settings -> Editor -> Shader Compilati... Read more
[2D]NullReferenceException thrown on performing Redo operation after cre...
When a Range property is created in the SpriteShape profiler preset and Undo/Redo operation is performed then Editor throws NullRefe... Read more
[URP] ScriptableRendererFeatureEditor memory leak while interacting with...
How to reproduce:1. Open the project attached by the user2. Open Profiler window, on the Memory section, select Detailed3. In the Pr... Read more
[HDRP] Shader error in 'VolumetricLighting' error on updating HDRP packa...
Shader error in 'VolumetricLighting' error on updating HDRP package from 9.0.0-preview.33 to 9.0.0-preview.54. Steps to repro:1. Cre... Read more
[VFX Graph] NullReferenceException error is thrown on adding "Hierarchy ...
NullReferenceException error is thrown on adding "Hierarchy to Attribute Map" Property Binder. Steps to repro:1. Create a new HDRP p... Read more
[VFX Graph] Destroy may not be called from edit mode on resetting VFX Pr...
Destroy may not be called from edit mode on resetting VFX Property Binder after adding Audio Spectrum Property Bindings.Unable to re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds