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[Dedicated Server] Data from mesh colliders are stripped in dedicated se...
Reproduction steps:1. Open the attached project "MTT-2676.zip"2. Enter the Play Mode3. The capsule will move in zig-zag so going thr... Read more
PointerEnterEvent not triggered when using a Touch pen and Old Input System
Reproduction steps:1. Open the user's attached project2. Build and Run the project3. Hover over the red block using a pen Expected r... Read more
Animated GameObject is not updated in realtime when moving keyframes aft...
Reproduction steps:1. Open the attached 'SubTimelineKeyframeRepro' project2. Open the 'Assets/Main Timeline.playable' in the Timelin... Read more
Animation Rig does not play correct animation in the Timeline when switc...
How to reproduce:1. Open the attached “AnimationRiggingTimeline.zip” project2. Open the “SampleScene” Scene3. Open Window > Seque... Read more
"type `System.Web.HttpUtility` doesn't exist in target framework " error...
How to reproduce:1. Open the attached project "HttpUtilityRepro.zip"2. Open File>Build Settings...3. Switch Platform to UWP4. Bui... Read more
MRTK (Mixed Reality Tool Kit) controls don't work when used in build
Reproduction steps:1. Open the user's attached project2. Enter Play Mode and move sideways with "A" and "D" keys.3. Navigate to "Mov... Read more
GetAdditionalLightShadowSamplingData with 0 parameters is no longer acce...
Steps to reproduce:1. Open the attached project2. Open Console or select the shader "UniversalToon.shader" and observe the error in ... Read more
Renaming a VFX Graph loses all subgraph references
Repro steps:1. Import the attached project2. Open the VFX graph3. Observe the subgraph block and subgraph operator are referenced pr... Read more
"The Prefab you want to instantiate is null" error appears after switchi...
How to reproduce:1. Open project "GameObjectImporter.zip"2. Select "testAsset.myabc" (Assets > testAsset)3. In the Inspector wind... Read more
Selecting multiple Groups in the Addressables Groups window leads to Edi...
How to reproduce:1. Open the user's attached project2. Open the "Window -> Asset Management -> Addressables -> Groups" wind... Read more
All about bugs
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